1) I fixed the emulated Nunchuck in Zelda - TP, however I chose the minimum workable delay time that worked in my PC, in fact it's so short that the Nunchuck still fails sometimes. If you have a very fast PC or something like that so that the Nunchuck still don't work please let me know.

2) I also made the Wiimote work after Stop and Start

3) I changed /Dev/USB to initialize the emulated Wiimote directly after ScanEnable, not wait for any countdown

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1814 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
John Peterson
2009-01-07 02:59:19 +00:00
parent 6125efabb1
commit fa27a97fbb
30 changed files with 1346 additions and 893 deletions

View File

@ -442,7 +442,11 @@ void CFrame::MM_OnLog(wxCommandEvent& event)
MusicMod::bShowConsole = !MusicMod::bShowConsole;
if(MusicMod::bShowConsole)
{ MusicMod::ShowConsole(); Player_Console(true); }
/* What we do here is run StartConsoleWin() in Common directly after each
other first in the exe then in the DLL, sometimes this would give me a rampant memory
usage increase until the exe crashed at 700 MB memory usage or something like that.
For that reason I'm trying to sleep for a moment between them here. */
{ MusicMod::ShowConsole(); Sleep(100); Player_Console(true); }
else
{
#if defined (_WIN32)