1) I fixed the emulated Nunchuck in Zelda - TP, however I chose the minimum workable delay time that worked in my PC, in fact it's so short that the Nunchuck still fails sometimes. If you have a very fast PC or something like that so that the Nunchuck still don't work please let me know.

2) I also made the Wiimote work after Stop and Start

3) I changed /Dev/USB to initialize the emulated Wiimote directly after ScanEnable, not wait for any countdown

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1814 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
John Peterson
2009-01-07 02:59:19 +00:00
parent 6125efabb1
commit fa27a97fbb
30 changed files with 1346 additions and 893 deletions

View File

@ -30,7 +30,8 @@
BootManager.cpp BootCore
Core Core.cpp Init Thread creation
EmuThread Calls CBoot::BootUp
Boot.cpp
Boot.cpp CBoot::BootUp()
CBoot::EmulatedBIOS_Wii() / GC() or Load_BIOS()
*/
// =============
@ -54,6 +55,7 @@
#include "ConfigMain.h"
#include "Frame.h"
#include "CodeWindow.h"
#include "../../../../Branches/MusicMod/Common/Src/Console.h"
#ifdef MUSICMOD
#include "../../../Branches/MusicMod/Main/Src/Main.h" // MusicMod
#endif