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https://github.com/dolphin-emu/dolphin.git
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Wiimote:
1) I fixed the emulated Nunchuck in Zelda - TP, however I chose the minimum workable delay time that worked in my PC, in fact it's so short that the Nunchuck still fails sometimes. If you have a very fast PC or something like that so that the Nunchuck still don't work please let me know. 2) I also made the Wiimote work after Stop and Start 3) I changed /Dev/USB to initialize the emulated Wiimote directly after ScanEnable, not wait for any countdown git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1814 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -1,3 +1,21 @@
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// Copyright (C) 2003-2008 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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//__________________________________________________________________________________________________
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// Common wiimote plugin spec, unversioned
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//
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@ -8,9 +26,10 @@
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#include "PluginSpecs.h"
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#include "ExportProlog.h"
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typedef void (*TLogv)(const char* _pMessage, int _v);
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// Called when the Wiimote sends input reports to the Core.
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// This is called when the Wiimote sends input reports to the Core.
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// Payload: an L2CAP packet.
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typedef void (*TWiimoteInput)(u16 _channelID, const void* _pData, u32 _Size);
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@ -22,6 +41,7 @@ typedef struct
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TWiimoteInput pWiimoteInput;
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} SWiimoteInitialize;
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/////////////////////////////////////////////////////////////////////////////////////////////////////
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// I N T E R F A C E ////////////////////////////////////////////////////////////////////////////////
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/////////////////////////////////////////////////////////////////////////////////////////////////////
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@ -57,9 +77,9 @@ EXPORT void CALL DllDebugger(HWND _hParent, bool Show);
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// Function:
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// Purpose:
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// input: WiimoteInitialize
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// output: none
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// output: If at least one real Wiimote was found or not
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//
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EXPORT void CALL Wiimote_Initialize(SWiimoteInitialize _WiimoteInitialize);
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EXPORT bool CALL Wiimote_Initialize(SWiimoteInitialize _WiimoteInitialize);
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// __________________________________________________________________________________________________
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// Function: Wiimote_Shutdown
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