1) I fixed the emulated Nunchuck in Zelda - TP, however I chose the minimum workable delay time that worked in my PC, in fact it's so short that the Nunchuck still fails sometimes. If you have a very fast PC or something like that so that the Nunchuck still don't work please let me know.

2) I also made the Wiimote work after Stop and Start

3) I changed /Dev/USB to initialize the emulated Wiimote directly after ScanEnable, not wait for any countdown

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1814 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
John Peterson
2009-01-07 02:59:19 +00:00
parent 6125efabb1
commit fa27a97fbb
30 changed files with 1346 additions and 893 deletions

View File

@ -1,3 +1,21 @@
// Copyright (C) 2003-2008 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
//__________________________________________________________________________________________________
// Common wiimote plugin spec, unversioned
//
@ -8,9 +26,10 @@
#include "PluginSpecs.h"
#include "ExportProlog.h"
typedef void (*TLogv)(const char* _pMessage, int _v);
// Called when the Wiimote sends input reports to the Core.
// This is called when the Wiimote sends input reports to the Core.
// Payload: an L2CAP packet.
typedef void (*TWiimoteInput)(u16 _channelID, const void* _pData, u32 _Size);
@ -22,6 +41,7 @@ typedef struct
TWiimoteInput pWiimoteInput;
} SWiimoteInitialize;
/////////////////////////////////////////////////////////////////////////////////////////////////////
// I N T E R F A C E ////////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////////////////////////////
@ -57,9 +77,9 @@ EXPORT void CALL DllDebugger(HWND _hParent, bool Show);
// Function:
// Purpose:
// input: WiimoteInitialize
// output: none
// output: If at least one real Wiimote was found or not
//
EXPORT void CALL Wiimote_Initialize(SWiimoteInitialize _WiimoteInitialize);
EXPORT bool CALL Wiimote_Initialize(SWiimoteInitialize _WiimoteInitialize);
// __________________________________________________________________________________________________
// Function: Wiimote_Shutdown