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https://github.com/dolphin-emu/dolphin.git
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Wiimote:
1) I fixed the emulated Nunchuck in Zelda - TP, however I chose the minimum workable delay time that worked in my PC, in fact it's so short that the Nunchuck still fails sometimes. If you have a very fast PC or something like that so that the Nunchuck still don't work please let me know. 2) I also made the Wiimote work after Stop and Start 3) I changed /Dev/USB to initialize the emulated Wiimote directly after ScanEnable, not wait for any countdown git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1814 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -15,7 +15,19 @@
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#ifndef WIIMOTE_CONSOLE_H
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#define WIIMOTE_CONSOLE_H
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//////////////////////////////////////////////////////////////////////////////////////////
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// Includes
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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#include <iostream>
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//////////////////////////////
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//////////////////////////////////////////////////////////////////////////////////////////
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// Declarations
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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std::string Tm(bool Ms = false);
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void startConsoleWin(int width, int height, char* fname);
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int wprintf(const char *fmt, ...);
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int aprintf(int a, const char *fmt, ...);
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@ -24,3 +36,6 @@ void ClearScreen();
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#ifdef _WIN32
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HWND GetConsoleHwnd(void);
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#endif
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///////////////////////////////
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#endif // WIIMOTE_CONSOLE_H
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