1) I fixed the emulated Nunchuck in Zelda - TP, however I chose the minimum workable delay time that worked in my PC, in fact it's so short that the Nunchuck still fails sometimes. If you have a very fast PC or something like that so that the Nunchuck still don't work please let me know.

2) I also made the Wiimote work after Stop and Start

3) I changed /Dev/USB to initialize the emulated Wiimote directly after ScanEnable, not wait for any countdown

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1814 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
John Peterson
2009-01-07 02:59:19 +00:00
parent 6125efabb1
commit fa27a97fbb
30 changed files with 1346 additions and 893 deletions

View File

@ -15,8 +15,11 @@
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#ifndef _EMU_DECLARATIONS_
#define _EMU_DECLARATIONS_
//////////////////////////////////////////////////////////////////////////////////////////
// Includes
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
#ifndef _EMU_DEFINITIONS_
#define _EMU_DEFINITIONS_
#include "pluginspecs_wiimote.h"
@ -27,6 +30,7 @@
#include "EmuDefinitions.h"
#include "Encryption.h"
#include "Console.h" // for startConsoleWin, wprintf, GetConsoleHwnd
//////////////////////////
extern SWiimoteInitialize g_WiimoteInitialize;
@ -43,16 +47,18 @@ u8 g_SpeakerVoice = 0x1; // 1 = on
u8 g_IR = 0x1; // 1 = on
u8 g_Eeprom[WIIMOTE_EEPROM_SIZE];
u8 g_RegSpeaker[WIIMOTE_REG_SPEAKER_SIZE];
u8 g_RegExt[WIIMOTE_REG_EXT_SIZE];
u8 g_RegExtTmp[WIIMOTE_REG_EXT_SIZE];
u8 g_RegExtTmpReport[WIIMOTE_REG_EXT_SIZE];
u8 g_RegIr[WIIMOTE_REG_IR_SIZE];
u8 g_ReportingMode; // the reporting mode and channel id
u8 g_ReportingMode; // The reporting mode and channel id
u16 g_ReportingChannel;
wiimote_key g_ExtKey; // the extension encryption key
std::vector<wm_ackdelay> AckDelay;
wiimote_key g_ExtKey; // The extension encryption key
} // namespace