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ShaderGen: Handle ShaderCode objects directly.
ShaderGeneratorInterface does not have virtual function members, so we have to implement each type explicitly.
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@ -166,7 +166,7 @@ bool PointGeometryShader::SetShader(u32 components, float pointSize,
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static char buffer[16384];
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ShaderCode code;
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code.SetBuffer(buffer);
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GenerateVSOutputStructForGS(code, API_D3D);
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GenerateVSOutputStruct(code, API_D3D);
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code.Write("\n%s", POINT_GS_COMMON);
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std::stringstream numTexCoordsStream;
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