ShaderGen: Handle ShaderCode objects directly.

ShaderGeneratorInterface does not have virtual function members, so we have to implement each type explicitly.
This commit is contained in:
Jules Blok
2014-10-29 13:16:24 +01:00
parent b236c363de
commit fa32f751d3
6 changed files with 12 additions and 14 deletions

View File

@ -69,11 +69,7 @@ static inline void GenerateGeometryShader(T& out, u32 components, API_TYPE ApiTy
"\tfloat4 " I_STEREOPROJECTION"[8];\n"
"};\n");
ShaderCode code;
char buf[16384];
code.SetBuffer(buf);
GenerateVSOutputStructForGS(code, ApiType);
out.Write(code.GetBuffer());
GenerateVSOutputStruct(out, ApiType);
out.Write("centroid in VS_OUTPUT v[];\n");
out.Write("centroid out VS_OUTPUT o;\n");