ShaderGen: Handle ShaderCode objects directly.

ShaderGeneratorInterface does not have virtual function members, so we have to implement each type explicitly.
This commit is contained in:
Jules Blok
2014-10-29 13:16:24 +01:00
parent b236c363de
commit fa32f751d3
6 changed files with 12 additions and 14 deletions

View File

@ -467,7 +467,12 @@ void GenerateVertexShaderCode(VertexShaderCode& object, u32 components, API_TYPE
GenerateVertexShader<VertexShaderCode>(object, components, api_type);
}
void GenerateVSOutputStructForGS(ShaderCode& object, API_TYPE api_type)
void GenerateVSOutputStruct(ShaderCode& object, API_TYPE api_type)
{
GenerateVSOutputStruct<ShaderCode>(object, api_type);
}
void GenerateVSOutputStruct(ShaderGeneratorInterface& object, API_TYPE api_type)
{
// Ignore unknown types
}