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ShaderGen: Handle ShaderCode objects directly.
ShaderGeneratorInterface does not have virtual function members, so we have to implement each type explicitly.
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@ -66,4 +66,5 @@ typedef ShaderCode VertexShaderCode; // TODO: Obsolete..
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void GetVertexShaderUid(VertexShaderUid& object, u32 components, API_TYPE api_type);
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void GenerateVertexShaderCode(VertexShaderCode& object, u32 components, API_TYPE api_type);
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void GenerateVSOutputStructForGS(ShaderCode& object, API_TYPE api_type);
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void GenerateVSOutputStruct(ShaderCode& object, API_TYPE api_type);
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void GenerateVSOutputStruct(ShaderGeneratorInterface& object, API_TYPE api_type);
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