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Merge pull request #6366 from stenzek/gl-buffer-binding
OGL: Don't leave staging texture buffer bound after mapping
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@ -511,10 +511,8 @@ bool OGLStagingTexture::Map()
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flags = GL_MAP_READ_BIT | GL_MAP_WRITE_BIT;
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flags = GL_MAP_READ_BIT | GL_MAP_WRITE_BIT;
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glBindBuffer(m_target, m_buffer_name);
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glBindBuffer(m_target, m_buffer_name);
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m_map_pointer = reinterpret_cast<char*>(glMapBufferRange(m_target, 0, m_buffer_size, flags));
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m_map_pointer = reinterpret_cast<char*>(glMapBufferRange(m_target, 0, m_buffer_size, flags));
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if (!m_map_pointer)
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glBindBuffer(m_target, 0);
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return false;
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return m_map_pointer != nullptr;
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return true;
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}
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}
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void OGLStagingTexture::Unmap()
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void OGLStagingTexture::Unmap()
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