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More code movin' .. split Vertex/Pixelshadermngr into xxCache and xxManager.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1677 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -24,6 +24,99 @@
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#include "XFMemory.h" // for texture projection mode
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#include "BPMemory.h"
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// Mash together all the inputs that contribute to the code of a generated pixel shader into
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// a unique identifier, basically containing all the bits. Yup, it's a lot ....
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void GetPixelShaderId(PIXELSHADERUID &uid, u32 s_texturemask, u32 zbufrender, u32 zBufRenderToCol0)
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{
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u32 projtexcoords = 0;
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for (u32 i = 0; i < (u32)bpmem.genMode.numtevstages + 1; i++) {
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if (bpmem.tevorders[i/2].getEnable(i&1)) {
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int texcoord = bpmem.tevorders[i/2].getTexCoord(i&1);
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if (xfregs.texcoords[texcoord].texmtxinfo.projection )
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projtexcoords |= 1 << texcoord;
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}
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}
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uid.values[0] = (u32)bpmem.genMode.numtevstages |
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((u32)bpmem.genMode.numindstages << 4) |
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((u32)bpmem.genMode.numtexgens << 7) |
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((u32)bpmem.dstalpha.enable << 11) |
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((u32)((bpmem.alphaFunc.hex >> 16) & 0xff) << 12) |
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(projtexcoords << 20) |
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((u32)bpmem.ztex2.op << 28) |
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(zbufrender << 30) |
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(zBufRenderToCol0 << 31);
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uid.values[0] = (uid.values[0] & ~0x0ff00000) | (projtexcoords << 20);
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// swap table
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for (int i = 0; i < 8; i += 2)
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((u8*)&uid.values[1])[i/2] = (bpmem.tevksel[i].hex & 0xf) | ((bpmem.tevksel[i + 1].hex & 0xf) << 4);
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uid.values[2] = s_texturemask;
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int hdr = 3;
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u32* pcurvalue = &uid.values[hdr];
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for (u32 i = 0; i < (u32)bpmem.genMode.numtevstages+1; ++i) {
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TevStageCombiner::ColorCombiner &cc = bpmem.combiners[i].colorC;
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TevStageCombiner::AlphaCombiner &ac = bpmem.combiners[i].alphaC;
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u32 val0 = cc.hex&0xffffff;
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u32 val1 = ac.hex&0xffffff;
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val0 |= bpmem.tevksel[i/2].getKC(i&1)<<24;
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val1 |= bpmem.tevksel[i/2].getKA(i&1)<<24;
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pcurvalue[0] = val0;
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pcurvalue[1] = val1;
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pcurvalue += 2;
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}
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for (u32 i = 0; i < ((u32)bpmem.genMode.numtevstages+1)/2; ++i) {
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u32 val0, val1;
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if (bpmem.tevorders[i].hex & 0x40)
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val0 = bpmem.tevorders[i].hex & 0x3ff;
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else
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val0 = bpmem.tevorders[i].hex & 0x380;
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if (bpmem.tevorders[i].hex & 0x40000)
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val1 = (bpmem.tevorders[i].hex & 0x3ff000) >> 12;
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else
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val1 = (bpmem.tevorders[i].hex & 0x380000) >> 12;
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switch (i % 3) {
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case 0: pcurvalue[0] = val0|(val1<<10); break;
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case 1: pcurvalue[0] |= val0<<20; pcurvalue[1] = val1; pcurvalue++; break;
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case 2: pcurvalue[1] |= (val0<<10)|(val1<<20); pcurvalue++; break;
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}
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}
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if ((bpmem.genMode.numtevstages + 1) & 1) { // odd
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u32 val0;
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if (bpmem.tevorders[bpmem.genMode.numtevstages/2].hex & 0x40)
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val0 = bpmem.tevorders[bpmem.genMode.numtevstages/2].hex&0x3ff;
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else
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val0 = bpmem.tevorders[bpmem.genMode.numtevstages/2].hex & 0x380;
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switch (bpmem.genMode.numtevstages % 3) {
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case 0: pcurvalue[0] = val0; break;
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case 1: pcurvalue[0] |= val0 << 20; break;
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case 2: pcurvalue[1] |= val0 << 10; pcurvalue++; break;
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}
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}
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if ((bpmem.genMode.numtevstages % 3) != 2)
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++pcurvalue;
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uid.tevstages = (u32)(pcurvalue-&uid.values[0]-hdr);
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for (u32 i = 0; i < bpmem.genMode.numindstages; ++i) {
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u32 val = bpmem.tevind[i].hex & 0x1fffff; // 21 bits
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switch (i%3) {
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case 0: pcurvalue[0] = val; break;
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case 1: pcurvalue[0] |= val << 21; pcurvalue[1] = val >> 11; ++pcurvalue; break;
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case 2: pcurvalue[0] |= val << 10; ++pcurvalue; break;
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}
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}
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// yeah, well ....
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uid.indstages = (u32)(pcurvalue - &uid.values[0] - 2 - uid.tevstages);
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}
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// old tev->pixelshader notes
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//
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// color for this stage (alpha, color) is given by bpmem.tevorders[0].colorchan0
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