More code movin' .. split Vertex/Pixelshadermngr into xxCache and xxManager.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1677 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
hrydgard
2008-12-26 10:43:18 +00:00
parent 3669d711a2
commit fa9f5c44fb
17 changed files with 436 additions and 424 deletions

View File

@ -32,12 +32,11 @@
#include "Render.h"
#include "VertexShader.h"
#include "PixelShaderManager.h"
#include "PixelShader.h"
PixelShaderMngr::PSCache PixelShaderMngr::pshaders;
FRAGMENTSHADER* PixelShaderMngr::pShaderLast = NULL;
PIXELSHADERUID PixelShaderMngr::s_curuid;
PixelShaderCache::PSCache PixelShaderCache::pshaders;
PIXELSHADERUID PixelShaderCache::s_curuid;
static FRAGMENTSHADER* pShaderLast = NULL;
static int s_nMaxPixelInstructions;
static int s_nColorsChanged[2]; // 0 - regular colors, 1 - k colors
static int s_nIndTexMtxChanged = 0;
@ -53,31 +52,24 @@ static u32 lastZBias = 0;
// lower byte describes if a texture is nonpow2 or pow2
// next byte describes whether the repeat wrap mode is enabled for the s channel
// next byte is for t channel
u32 s_texturemask = 0;
static u32 s_texturemask = 0;
static int maptocoord[8]; // indexed by texture map, holds the texcoord associated with the map
static u32 maptocoord_mask = 0;
static GLuint s_ColorMatrixProgram = 0;
void PixelShaderMngr::SetPSConstant4f(int const_number, float f1, float f2, float f3, float f4) {
void SetPSConstant4f(int const_number, float f1, float f2, float f3, float f4) {
glProgramEnvParameter4fARB(GL_FRAGMENT_PROGRAM_ARB, const_number, f1, f2, f3, f4);
}
void PixelShaderMngr::SetPSConstant4fv(int const_number, const float *f) {
void SetPSConstant4fv(int const_number, const float *f) {
glProgramEnvParameter4fvARB(GL_FRAGMENT_PROGRAM_ARB, const_number, f);
}
void PixelShaderMngr::Init()
void PixelShaderCache::Init()
{
s_nColorsChanged[0] = s_nColorsChanged[1] = 0;
s_nTexDimsChanged = 0;
s_nIndTexMtxChanged = 15;
s_bAlphaChanged = s_bZBiasChanged = s_bIndTexScaleChanged = true;
GL_REPORT_ERRORD();
for (int i = 0; i < 8; ++i) maptocoord[i] = -1;
maptocoord_mask = 0;
memset(lastRGBAfull, 0, sizeof(lastRGBAfull));
glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB, (GLint *)&s_nMaxPixelInstructions);
@ -110,7 +102,7 @@ void PixelShaderMngr::Init()
}
}
void PixelShaderMngr::Shutdown()
void PixelShaderCache::Shutdown()
{
glDeleteProgramsARB(1, &s_ColorMatrixProgram);
s_ColorMatrixProgram = 0;
@ -120,11 +112,13 @@ void PixelShaderMngr::Shutdown()
pshaders.clear();
}
FRAGMENTSHADER* PixelShaderMngr::GetShader()
FRAGMENTSHADER* PixelShaderCache::GetShader()
{
DVSTARTPROFILE();
PIXELSHADERUID uid;
GetPixelShaderId(uid);
u32 zbufrender = (Renderer::GetZBufferTarget() && bpmem.zmode.updateenable) ? 1 : 0;
u32 zBufRenderToCol0 = Renderer::GetRenderMode() != Renderer::RM_Normal;
GetPixelShaderId(uid, s_texturemask, zbufrender, zBufRenderToCol0);
PSCache::iterator iter = pshaders.find(uid);
@ -168,7 +162,7 @@ FRAGMENTSHADER* PixelShaderMngr::GetShader()
return pShaderLast;
}
void PixelShaderMngr::Cleanup()
void PixelShaderCache::Cleanup()
{
PSCache::iterator iter = pshaders.begin();
while (iter != pshaders.end()) {
@ -187,7 +181,7 @@ void PixelShaderMngr::Cleanup()
SETSTAT(stats.numPixelShadersAlive,(int)pshaders.size());
}
bool PixelShaderMngr::CompilePixelShader(FRAGMENTSHADER& ps, const char* pstrprogram)
bool PixelShaderCache::CompilePixelShader(FRAGMENTSHADER& ps, const char* pstrprogram)
{
char stropt[64];
sprintf(stropt, "MaxLocalParams=32,NumInstructionSlots=%d", s_nMaxPixelInstructions);
@ -238,7 +232,24 @@ bool PixelShaderMngr::CompilePixelShader(FRAGMENTSHADER& ps, const char* pstrpro
return true;
}
void PixelShaderMngr::SetConstants()
void PixelShaderManager::Init()
{
s_nColorsChanged[0] = s_nColorsChanged[1] = 0;
s_nTexDimsChanged = 0;
s_nIndTexMtxChanged = 15;
s_bAlphaChanged = s_bZBiasChanged = s_bIndTexScaleChanged = true;
for (int i = 0; i < 8; ++i)
maptocoord[i] = -1;
maptocoord_mask = 0;
memset(lastRGBAfull, 0, sizeof(lastRGBAfull));
}
void PixelShaderManager::Shutdown()
{
}
void PixelShaderManager::SetConstants()
{
for (int i = 0; i < 2; ++i) {
if (s_nColorsChanged[i]) {
@ -278,7 +289,7 @@ void PixelShaderMngr::SetConstants()
if (s_nTexDimsChanged) {
for (int i = 0; i < 8; ++i) {
if (s_nTexDimsChanged & (1<<i)) {
SetPSTextureDims(i);
SetPSTextureDims(i);
}
}
s_nTexDimsChanged = 0;
@ -367,7 +378,7 @@ void PixelShaderMngr::SetConstants()
}
}
void PixelShaderMngr::SetPSTextureDims(int texid)
void PixelShaderManager::SetPSTextureDims(int texid)
{
float fdims[4];
if (s_texturemask & (1<<texid)) {
@ -405,7 +416,7 @@ void PixelShaderMngr::SetPSTextureDims(int texid)
SetPSConstant4fv(C_TEXDIMS + texid, fdims);
}
void PixelShaderMngr::SetColorChanged(int type, int num)
void PixelShaderManager::SetColorChanged(int type, int num)
{
int r = bpmem.tevregs[num].low.a;
int a = bpmem.tevregs[num].low.b;
@ -420,7 +431,7 @@ void PixelShaderMngr::SetColorChanged(int type, int num)
PRIM_LOG("pixel %scolor%d: %f %f %f %f\n", type?"k":"", num, pf[0], pf[1], pf[2], pf[3]);
}
void PixelShaderMngr::SetAlpha(const AlphaFunc& alpha)
void PixelShaderManager::SetAlpha(const AlphaFunc& alpha)
{
if ((alpha.hex & 0xffff) != lastAlpha) {
lastAlpha = (lastAlpha & ~0xffff) | (alpha.hex & 0xffff);
@ -428,7 +439,7 @@ void PixelShaderMngr::SetAlpha(const AlphaFunc& alpha)
}
}
void PixelShaderMngr::SetDestAlpha(const ConstantAlpha& alpha)
void PixelShaderManager::SetDestAlpha(const ConstantAlpha& alpha)
{
if (alpha.alpha != (lastAlpha >> 16)) {
lastAlpha = (lastAlpha & ~0xff0000) | ((alpha.hex & 0xff) << 16);
@ -436,7 +447,7 @@ void PixelShaderMngr::SetDestAlpha(const ConstantAlpha& alpha)
}
}
void PixelShaderMngr::SetTexDims(int texmapid, u32 width, u32 height, u32 wraps, u32 wrapt)
void PixelShaderManager::SetTexDims(int texmapid, u32 width, u32 height, u32 wraps, u32 wrapt)
{
u32 wh = width | (height << 16) | (wraps << 28) | (wrapt << 30);
if (lastTexDims[texmapid] != wh) {
@ -445,7 +456,7 @@ void PixelShaderMngr::SetTexDims(int texmapid, u32 width, u32 height, u32 wraps,
}
}
void PixelShaderMngr::SetZTextureBias(u32 bias)
void PixelShaderManager::SetZTextureBias(u32 bias)
{
if (lastZBias != bias) {
s_bZBiasChanged = true;
@ -453,42 +464,42 @@ void PixelShaderMngr::SetZTextureBias(u32 bias)
}
}
void PixelShaderMngr::SetIndTexScaleChanged()
void PixelShaderManager::SetIndTexScaleChanged()
{
s_bIndTexScaleChanged = true;
}
void PixelShaderMngr::SetIndMatrixChanged(int matrixidx)
void PixelShaderManager::SetIndMatrixChanged(int matrixidx)
{
s_nIndTexMtxChanged |= 1 << matrixidx;
}
void PixelShaderMngr::SetGenModeChanged()
void PixelShaderManager::SetGenModeChanged()
{
}
void PixelShaderMngr::SetTevCombinerChanged(int id)
void PixelShaderManager::SetTevCombinerChanged(int id)
{
}
void PixelShaderMngr::SetTevKSelChanged(int id)
void PixelShaderManager::SetTevKSelChanged(int id)
{
}
void PixelShaderMngr::SetTevOrderChanged(int id)
void PixelShaderManager::SetTevOrderChanged(int id)
{
}
void PixelShaderMngr::SetTevIndirectChanged(int id)
void PixelShaderManager::SetTevIndirectChanged(int id)
{
}
void PixelShaderMngr::SetZTextureOpChanged()
void PixelShaderManager::SetZTextureOpChanged()
{
s_bZBiasChanged = true;
}
void PixelShaderMngr::SetTexturesUsed(u32 nonpow2tex)
void PixelShaderManager::SetTexturesUsed(u32 nonpow2tex)
{
if (s_texturemask != nonpow2tex) {
for (int i = 0; i < 8; ++i) {
@ -502,7 +513,7 @@ void PixelShaderMngr::SetTexturesUsed(u32 nonpow2tex)
}
}
void PixelShaderMngr::SetTexDimsChanged(int texmapid)
void PixelShaderManager::SetTexDimsChanged(int texmapid)
{
// this check was previously implicit, but should it be here?
if (s_nTexDimsChanged)
@ -511,7 +522,7 @@ void PixelShaderMngr::SetTexDimsChanged(int texmapid)
SetIndTexScaleChanged();
}
void PixelShaderMngr::SetColorMatrix(const float* pmatrix, const float* pfConstAdd)
void PixelShaderManager::SetColorMatrix(const float* pmatrix, const float* pfConstAdd)
{
SetPSConstant4fv(C_COLORMATRIX, pmatrix);
SetPSConstant4fv(C_COLORMATRIX+1, pmatrix+4);
@ -520,102 +531,8 @@ void PixelShaderMngr::SetColorMatrix(const float* pmatrix, const float* pfConstA
SetPSConstant4fv(C_COLORMATRIX+4, pfConstAdd);
}
GLuint PixelShaderMngr::GetColorMatrixProgram()
GLuint PixelShaderManager::GetColorMatrixProgram()
{
return s_ColorMatrixProgram;
}
// Mash together all the inputs that contribute to the code of a generated pixel shader into
// a unique identifier, basically containing all the bits. Yup, it's a lot ....
void PixelShaderMngr::GetPixelShaderId(PIXELSHADERUID &uid)
{
u32 projtexcoords = 0;
for (u32 i = 0; i < (u32)bpmem.genMode.numtevstages + 1; i++) {
if (bpmem.tevorders[i/2].getEnable(i&1)) {
int texcoord = bpmem.tevorders[i/2].getTexCoord(i&1);
if (xfregs.texcoords[texcoord].texmtxinfo.projection )
projtexcoords |= 1 << texcoord;
}
}
u32 zbufrender = (Renderer::GetZBufferTarget() && bpmem.zmode.updateenable) ? 1 : 0;
u32 zBufRenderToCol0 = Renderer::GetRenderMode() != Renderer::RM_Normal;
uid.values[0] = (u32)bpmem.genMode.numtevstages |
((u32)bpmem.genMode.numindstages << 4) |
((u32)bpmem.genMode.numtexgens << 7) |
((u32)bpmem.dstalpha.enable << 11) |
((u32)((bpmem.alphaFunc.hex >> 16) & 0xff) << 12) |
(projtexcoords << 20) |
((u32)bpmem.ztex2.op << 28) |
(zbufrender << 30) |
(zBufRenderToCol0 << 31);
s_curuid.values[0] = (s_curuid.values[0] & ~0x0ff00000) | (projtexcoords << 20);
// swap table
for (int i = 0; i < 8; i += 2)
((u8*)&uid.values[1])[i/2] = (bpmem.tevksel[i].hex & 0xf) | ((bpmem.tevksel[i + 1].hex & 0xf) << 4);
uid.values[2] = s_texturemask;
int hdr = 3;
u32* pcurvalue = &uid.values[hdr];
for (u32 i = 0; i < (u32)bpmem.genMode.numtevstages+1; ++i) {
TevStageCombiner::ColorCombiner &cc = bpmem.combiners[i].colorC;
TevStageCombiner::AlphaCombiner &ac = bpmem.combiners[i].alphaC;
u32 val0 = cc.hex&0xffffff;
u32 val1 = ac.hex&0xffffff;
val0 |= bpmem.tevksel[i/2].getKC(i&1)<<24;
val1 |= bpmem.tevksel[i/2].getKA(i&1)<<24;
pcurvalue[0] = val0;
pcurvalue[1] = val1;
pcurvalue += 2;
}
for (u32 i = 0; i < ((u32)bpmem.genMode.numtevstages+1)/2; ++i) {
u32 val0, val1;
if (bpmem.tevorders[i].hex & 0x40)
val0 = bpmem.tevorders[i].hex & 0x3ff;
else
val0 = bpmem.tevorders[i].hex & 0x380;
if (bpmem.tevorders[i].hex & 0x40000)
val1 = (bpmem.tevorders[i].hex & 0x3ff000) >> 12;
else
val1 = (bpmem.tevorders[i].hex & 0x380000) >> 12;
switch (i % 3) {
case 0: pcurvalue[0] = val0|(val1<<10); break;
case 1: pcurvalue[0] |= val0<<20; pcurvalue[1] = val1; pcurvalue++; break;
case 2: pcurvalue[1] |= (val0<<10)|(val1<<20); pcurvalue++; break;
}
}
if ((bpmem.genMode.numtevstages + 1) & 1) { // odd
u32 val0;
if (bpmem.tevorders[bpmem.genMode.numtevstages/2].hex & 0x40)
val0 = bpmem.tevorders[bpmem.genMode.numtevstages/2].hex&0x3ff;
else
val0 = bpmem.tevorders[bpmem.genMode.numtevstages/2].hex & 0x380;
switch (bpmem.genMode.numtevstages % 3) {
case 0: pcurvalue[0] = val0; break;
case 1: pcurvalue[0] |= val0 << 20; break;
case 2: pcurvalue[1] |= val0 << 10; pcurvalue++; break;
}
}
if ((bpmem.genMode.numtevstages % 3) != 2)
++pcurvalue;
uid.tevstages = (u32)(pcurvalue-&uid.values[0]-hdr);
for (u32 i = 0; i < bpmem.genMode.numindstages; ++i) {
u32 val = bpmem.tevind[i].hex & 0x1fffff; // 21 bits
switch (i%3) {
case 0: pcurvalue[0] = val; break;
case 1: pcurvalue[0] |= val << 21; pcurvalue[1] = val >> 11; ++pcurvalue; break;
case 2: pcurvalue[0] |= val << 10; ++pcurvalue; break;
}
}
// yeah, well ....
uid.indstages = (u32)(pcurvalue - &uid.values[0] - 2 - uid.tevstages);
}