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https://github.com/dolphin-emu/dolphin.git
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More code movin' .. split Vertex/Pixelshadermngr into xxCache and xxManager.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1677 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
@ -22,6 +22,7 @@
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#include <string>
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#include "GLUtil.h"
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#include "VertexShader.h"
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struct VERTEXSHADER
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{
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@ -33,56 +34,7 @@ struct VERTEXSHADER
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#endif
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};
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class VERTEXSHADERUID
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{
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public:
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u32 values[9];
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VERTEXSHADERUID() {
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memset(values, 0, sizeof(values));
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}
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VERTEXSHADERUID(const VERTEXSHADERUID& r) {
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for (size_t i = 0; i < sizeof(values) / sizeof(u32); ++i)
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values[i] = r.values[i];
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}
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int GetNumValues() const {
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return (((values[0] >> 23) & 0xf)*3 + 3)/4 + 3; // numTexGens*3/4+1
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}
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bool operator <(const VERTEXSHADERUID& _Right) const
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{
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if (values[0] < _Right.values[0])
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return true;
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else if (values[0] > _Right.values[0])
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return false;
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int N = GetNumValues();
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for (int i = 1; i < N; ++i) {
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if (values[i] < _Right.values[i])
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return true;
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else if (values[i] > _Right.values[i])
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return false;
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}
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return false;
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}
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bool operator ==(const VERTEXSHADERUID& _Right) const
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{
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if (values[0] != _Right.values[0])
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return false;
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int N = GetNumValues();
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for (int i = 1; i < N; ++i) {
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if (values[i] != _Right.values[i])
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return false;
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}
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return true;
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}
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};
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class VertexShaderMngr
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class VertexShaderCache
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{
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struct VSCacheEntry
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{
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@ -99,18 +51,22 @@ class VertexShaderMngr
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typedef std::map<VERTEXSHADERUID, VSCacheEntry> VSCache;
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static VSCache vshaders;
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static VERTEXSHADER* pShaderLast;
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static void GetVertexShaderId(VERTEXSHADERUID& uid, u32 components);
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static void SetVSConstant4f(int const_number, float f1, float f2, float f3, float f4);
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static void SetVSConstant4fv(int const_number, const float *f);
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public:
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static void Init();
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static void Cleanup();
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static void Shutdown();
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static VERTEXSHADER* GetShader(u32 components);
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static VERTEXSHADER* GetShader(u32 components);
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static bool CompileVertexShader(VERTEXSHADER& ps, const char* pstrprogram);
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};
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// The non-API dependent parts.
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class VertexShaderManager
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{
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public:
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static void Init();
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static void Shutdown();
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// constant management
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static void SetConstants();
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@ -123,7 +79,6 @@ public:
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static void SetTexMatrixChangedB(u32 Value);
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static float* GetPosNormalMat();
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static float GetPixelAspectRatio();
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};
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#endif
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