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More code movin' .. split Vertex/Pixelshadermngr into xxCache and xxManager.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1677 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -175,7 +175,7 @@ void XFB_Write(u8 *xfb_in_ram, const TRectangle& sourceRc, u32 dstWd, u32 dstHt)
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Renderer::SetFramebuffer(0);
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Renderer::RestoreGLState();
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VertexShaderMngr::SetViewportChanged();
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VertexShaderManager::SetViewportChanged();
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glBindTexture(GL_TEXTURE_RECTANGLE_ARB, 0);
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TextureMngr::DisableStage(0);
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