ogl: add ARB_texture_multisample

This commit is contained in:
degasus
2014-04-30 18:34:39 +02:00
parent 775858b6bc
commit fab78c2dff
3 changed files with 23 additions and 0 deletions

View File

@ -711,6 +711,12 @@ PFNGLGETSYNCIVPROC glGetSynciv;
PFNGLISSYNCPROC glIsSync;
PFNGLWAITSYNCPROC glWaitSync;
// ARB_texture_multisample
PFNGLTEXIMAGE2DMULTISAMPLEPROC glTexImage2DMultisample;
PFNGLTEXIMAGE3DMULTISAMPLEPROC glTexImage3DMultisample;
PFNGLGETMULTISAMPLEFVPROC glGetMultisamplefv;
PFNGLSAMPLEMASKIPROC glSampleMaski;
// ARB_ES2_compatibility
PFNGLCLEARDEPTHFPROC glClearDepthf;
PFNGLDEPTHRANGEFPROC glDepthRangef;
@ -1490,6 +1496,12 @@ const GLFunc gl_function_array[] =
GLFUNC_REQUIRES(glIsSync, "GL_ARB_sync"),
GLFUNC_REQUIRES(glWaitSync, "GL_ARB_sync"),
// ARB_texture_multisample
GLFUNC_REQUIRES(glTexImage2DMultisample, "GL_ARB_texture_multisample"),
GLFUNC_REQUIRES(glTexImage3DMultisample, "GL_ARB_texture_multisample"),
GLFUNC_REQUIRES(glGetMultisamplefv, "GL_ARB_texture_multisample"),
GLFUNC_REQUIRES(glSampleMaski, "GL_ARB_texture_multisample"),
// ARB_ES2_compatibility
GLFUNC_REQUIRES(glClearDepthf, "GL_ARB_ES2_compatibility"),
GLFUNC_REQUIRES(glDepthRangef, "GL_ARB_ES2_compatibility"),