Implemented .elf and .dol support in gamelist

Fixed a TON of structuring, formatting.

removed README.txt files from themes at MaJoR's request

Added platform icon for ELFs/DOLs
This commit is contained in:
Anthony Serna
2015-08-25 22:13:55 -07:00
parent d96be9250c
commit faedf1bc5c
18 changed files with 67 additions and 23 deletions

View File

@ -66,10 +66,12 @@ GameListItem::GameListItem(const std::string& _rFileName)
, m_emu_state(0)
, m_FileSize(0)
, m_Revision(0)
, m_Country(DiscIO::IVolume::COUNTRY_UNKNOWN)
, m_Valid(false)
, m_BlobCompressed(false)
, m_ImageWidth(0)
, m_ImageHeight(0)
, m_disc_number(0)
{
if (LoadFromCache())
{
@ -129,6 +131,13 @@ GameListItem::GameListItem(const std::string& _rFileName)
ini.GetIfExists("EmuState", "EmulationIssues", &m_issues);
}
if (!IsValid() && IsElfOrDol())
{
m_Valid = true;
m_FileSize = File::GetSize(_rFileName);
m_Platform = DiscIO::IVolume::ELF_DOL;
}
if (!m_pImage.empty())
{
wxImage Image(m_ImageWidth, m_ImageHeight, &m_pImage[0], true);
@ -238,8 +247,11 @@ std::string GameListItem::GetName() const
std::string name = GetName(SConfig::GetInstance().GetCurrentLanguage(wii));
if (name.empty())
{
std::string ext;
// No usable name, return filename (better than nothing)
SplitPath(GetFileName(), nullptr, &name, nullptr);
SplitPath(GetFileName(), nullptr, &name, &ext);
return name + ext;
}
return name;
}
@ -283,3 +295,18 @@ const std::string GameListItem::GetWiiFSPath() const
return ret;
}
bool GameListItem::IsElfOrDol() const
{
const std::string name = GetName();
const size_t pos = name.rfind('.');
if (pos != std::string::npos)
{
std::string ext = name.substr(pos);
std::transform(ext.begin(), ext.end(), ext.begin(), ::tolower);
return ext == ".elf" ||
ext == ".dol";
}
return false;
}