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Use nested namespaces for IOS HLE
Pretty much all of the source files contain the following: namespace IOS { namespace HLE { namespace <name> { // actual code here } // namespace <name> } // namespace HLE } // namespace IOS which is really verbose boilerplate, because most of the files inside of Core/IOS are for IOS HLE. This commit replaces that with a more concise `namespace IOS::HLE` or `namespace IOS::HLE::(name)`.
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@ -23,11 +23,7 @@
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#include "Core/PowerPC/PPCSymbolDB.h"
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#include "Core/PowerPC/PowerPC.h"
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namespace IOS
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{
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namespace HLE
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{
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namespace MIOS
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namespace IOS::HLE::MIOS
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{
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static void ReinitHardware()
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{
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@ -81,6 +77,4 @@ bool Load()
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DVDInterface::UpdateRunningGameMetadata();
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return true;
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}
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} // namespace MIOS
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} // namespace HLE
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} // namespace IOS
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} // namespace IOS::HLE::MIOS
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