OGL/ProgramShaderCache: Use std::string_view where applicable

This commit is contained in:
Lioncash
2019-07-26 17:48:33 -04:00
parent 3c8f6bca5a
commit fb384dec55
2 changed files with 38 additions and 29 deletions

View File

@ -7,7 +7,7 @@
#include <atomic>
#include <memory>
#include <mutex>
#include <tuple>
#include <string_view>
#include <unordered_map>
#include "Common/GL/GLUtil.h"
@ -75,11 +75,11 @@ public:
static void InvalidateVertexFormatIfBound(GLuint vao);
static void InvalidateLastProgram();
static bool CompileComputeShader(SHADER& shader, const std::string& code);
static GLuint CompileSingleShader(GLenum type, const std::string& code);
static bool CheckShaderCompileResult(GLuint id, GLenum type, const std::string& code);
static bool CheckProgramLinkResult(GLuint id, const std::string* vcode, const std::string* pcode,
const std::string* gcode);
static bool CompileComputeShader(SHADER& shader, std::string_view code);
static GLuint CompileSingleShader(GLenum type, std::string_view code);
static bool CheckShaderCompileResult(GLuint id, GLenum type, std::string_view code);
static bool CheckProgramLinkResult(GLuint id, std::string_view vcode, std::string_view pcode,
std::string_view gcode);
static StreamBuffer* GetUniformBuffer();
static u32 GetUniformBufferAlignment();
static void UploadConstants();