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Added the feature to allow creating a TAS movie from a save state. To activate this function, start the game and use the "Start recording" command. A save state will be created at that point in time and the emulator will start recording. This results in two files, a .dtm containing the movie and a .dtm.sav which is the save state.
Changes: * Allow events to be scheduled when the emulator is not running. This allows the save state event to be added before the emulator starts. * Removed the Audio back-end init flag from the save state. This value should not be saved as it is not data relevant to guest machine. * Allow a recording to be started at any time (apart from when a recording is already being made). * Updated the status bar and title bar when an on-screen message is shown * Removed the saving of PEToken from the save state as the FIFO will save this information * Added a couple Pixel Engine interrupt states to the save state * Added the copyright notice to the GCPadStatus.h file. This function is preliminary. Let us know of any bugs you find or any UI quirks. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7175 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -1456,7 +1456,7 @@ void CFrame::UpdateGUI()
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// Emulation
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GetMenuBar()->FindItem(IDM_STOP)->Enable(Running || Paused);
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GetMenuBar()->FindItem(IDM_RESET)->Enable(Running || Paused);
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GetMenuBar()->FindItem(IDM_RECORD)->Enable(!Initialized);
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GetMenuBar()->FindItem(IDM_RECORD)->Enable(!Frame::IsRecordingInput());
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GetMenuBar()->FindItem(IDM_PLAYRECORD)->Enable(!Initialized);
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GetMenuBar()->FindItem(IDM_RECORDEXPORT)->Enable(Frame::IsRecordingInput());
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GetMenuBar()->FindItem(IDM_FRAMESTEP)->Enable(Running || Paused);
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