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https://github.com/dolphin-emu/dolphin.git
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Merge pull request #1550 from degasus/bbox
OGL: implement bounding box support with ssbo
This commit is contained in:
@ -34,6 +34,8 @@ public:
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void RenderText(const std::string& text, int left, int top, u32 color) override;
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u32 AccessEFB(EFBAccessType type, u32 x, u32 y, u32 poke_data) override;
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u16 BBoxRead(int index) override { return 0; };
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void BBoxWrite(int index, u16 value) override {};
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void ResetAPIState() override;
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void RestoreAPIState() override;
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@ -77,6 +77,7 @@ void InitBackendInfo()
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g_Config.backend_info.bSupportsDualSourceBlend = true;
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g_Config.backend_info.bSupportsPrimitiveRestart = true;
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g_Config.backend_info.bSupportsOversizedViewports = false;
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g_Config.backend_info.bSupportsBBox = false; // TODO: not implemented
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IDXGIFactory* factory;
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IDXGIAdapter* ad;
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54
Source/Core/VideoBackends/OGL/BoundingBox.cpp
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54
Source/Core/VideoBackends/OGL/BoundingBox.cpp
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@ -0,0 +1,54 @@
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// Copyright 2014 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include "VideoBackends/OGL/BoundingBox.h"
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#include "VideoBackends/OGL/GLUtil.h"
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#include "VideoCommon/VideoConfig.h"
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static GLuint s_bbox_buffer_id;
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namespace OGL
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{
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void BoundingBox::Init()
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{
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if (g_ActiveConfig.backend_info.bSupportsBBox)
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{
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int initial_values[4] = {0,0,0,0};
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glGenBuffers(1, &s_bbox_buffer_id);
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glBindBuffer(GL_SHADER_STORAGE_BUFFER, s_bbox_buffer_id);
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glBufferData(GL_SHADER_STORAGE_BUFFER, 4 * sizeof(s32), initial_values, GL_DYNAMIC_DRAW);
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glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 3, s_bbox_buffer_id);
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}
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}
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void BoundingBox::Shutdown()
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{
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if (g_ActiveConfig.backend_info.bSupportsBBox)
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glDeleteBuffers(1, &s_bbox_buffer_id);
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}
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void BoundingBox::Set(int index, int value)
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{
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glBindBuffer(GL_SHADER_STORAGE_BUFFER, s_bbox_buffer_id);
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glBufferSubData(GL_SHADER_STORAGE_BUFFER, index * sizeof(int), sizeof(int), &value);
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glBindBuffer(GL_SHADER_STORAGE_BUFFER, 0);
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}
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int BoundingBox::Get(int index)
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{
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int data = 0;
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glBindBuffer(GL_SHADER_STORAGE_BUFFER, s_bbox_buffer_id);
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void* ptr = glMapBufferRange(GL_SHADER_STORAGE_BUFFER, index * sizeof(int), sizeof(int), GL_MAP_READ_BIT);
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if (ptr)
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{
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data = *(int*)ptr;
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glUnmapBuffer(GL_SHADER_STORAGE_BUFFER);
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}
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glBindBuffer(GL_SHADER_STORAGE_BUFFER, 0);
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return data;
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}
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};
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20
Source/Core/VideoBackends/OGL/BoundingBox.h
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20
Source/Core/VideoBackends/OGL/BoundingBox.h
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@ -0,0 +1,20 @@
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// Copyright 2014 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#pragma once
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namespace OGL
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{
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class BoundingBox
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{
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public:
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static void Init();
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static void Shutdown();
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static void Set(int index, int value);
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static int Get(int index);
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};
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};
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@ -1,4 +1,5 @@
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set(SRCS GLExtensions/GLExtensions.cpp
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BoundingBox.cpp
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FramebufferManager.cpp
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GLUtil.cpp
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main.cpp
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@ -35,6 +35,7 @@
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</ImportGroup>
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<PropertyGroup Label="UserMacros" />
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<ItemGroup>
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<ClCompile Include="BoundingBox.cpp" />
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<ClCompile Include="FramebufferManager.cpp" />
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<ClCompile Include="GLExtensions\GLExtensions.cpp" />
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<ClCompile Include="GLInterface\GLInterface.cpp" />
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@ -54,6 +55,7 @@
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<ClCompile Include="VertexManager.cpp" />
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="BoundingBox.h" />
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<ClInclude Include="FramebufferManager.h" />
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<ClInclude Include="GLExtensions\ARB_blend_func_extended.h" />
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<ClInclude Include="GLExtensions\ARB_buffer_storage.h" />
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@ -111,4 +113,4 @@
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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</Project>
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</Project>
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@ -36,6 +36,9 @@
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<ClCompile Include="RasterFont.cpp">
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<Filter>Logging</Filter>
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</ClCompile>
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<ClCompile Include="BoundingBox.cpp">
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<Filter>Render</Filter>
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</ClCompile>
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<ClCompile Include="FramebufferManager.cpp">
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<Filter>Render</Filter>
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</ClCompile>
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@ -82,6 +85,9 @@
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<ClInclude Include="RasterFont.h">
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<Filter>Logging</Filter>
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</ClInclude>
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<ClInclude Include="BoundingBox.h">
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<Filter>Render</Filter>
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</ClInclude>
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<ClInclude Include="FramebufferManager.h">
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<Filter>Render</Filter>
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</ClInclude>
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@ -485,6 +485,7 @@ void ProgramShaderCache::CreateHeader()
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"%s\n" // msaa
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"%s\n" // sample shading
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"%s\n" // Sampler binding
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"%s\n" // storage buffer
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// Precision defines for GLSL ES
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"%s\n"
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@ -516,6 +517,7 @@ void ProgramShaderCache::CreateHeader()
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, (g_ogl_config.bSupportsMSAA && v < GLSL_150) ? "#extension GL_ARB_texture_multisample : enable" : ""
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, (g_ogl_config.bSupportSampleShading) ? "#extension GL_ARB_sample_shading : enable" : ""
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, g_ActiveConfig.backend_info.bSupportsBindingLayout ? "#define SAMPLER_BINDING(x) layout(binding = x)" : "#define SAMPLER_BINDING(x)"
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, g_ActiveConfig.backend_info.bSupportsBBox ? "#extension GL_ARB_shader_storage_buffer_object : enable" : ""
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, v>=GLSLES_300 ? "precision highp float;" : ""
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, v>=GLSLES_300 ? "precision highp int;" : ""
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@ -20,6 +20,7 @@
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#include "Core/Core.h"
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#include "Core/Movie.h"
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#include "VideoBackends/OGL/BoundingBox.h"
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#include "VideoBackends/OGL/FramebufferManager.h"
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#include "VideoBackends/OGL/GLInterfaceBase.h"
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#include "VideoBackends/OGL/GLUtil.h"
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@ -465,6 +466,7 @@ Renderer::Renderer()
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g_Config.backend_info.bSupportsPrimitiveRestart = !DriverDetails::HasBug(DriverDetails::BUG_PRIMITIVERESTART) &&
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((GLExtensions::Version() >= 310) || GLExtensions::Supports("GL_NV_primitive_restart"));
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g_Config.backend_info.bSupportsEarlyZ = GLExtensions::Supports("GL_ARB_shader_image_load_store");
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g_Config.backend_info.bSupportsBBox = GLExtensions::Supports("GL_ARB_shader_storage_buffer_object");
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// Desktop OpenGL supports the binding layout if it supports 420pack
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// OpenGL ES 3.1 supports it implicitly without an extension
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@ -1161,6 +1163,52 @@ u32 Renderer::AccessEFB(EFBAccessType type, u32 x, u32 y, u32 poke_data)
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return 0;
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}
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u16 Renderer::BBoxRead(int index)
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{
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int swapped_index = index;
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if (index >= 2)
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swapped_index ^= 1; // swap 2 and 3 for top/bottom
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// Here we get the min/max value of the truncated position of the upscaled and swapped framebuffer.
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// So we have to correct them to the unscaled EFB sizes.
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int value = BoundingBox::Get(swapped_index);
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if (index < 2)
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{
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// left/right
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value = value * EFB_WIDTH / s_target_width;
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}
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else
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{
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// up/down -- we have to swap up and down
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value = value * EFB_HEIGHT / s_target_height;
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value = EFB_HEIGHT - value - 1;
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}
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if (index & 1)
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value++; // fix max values to describe the outer border
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return value;
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}
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void Renderer::BBoxWrite(int index, u16 _value)
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{
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int value = _value; // u16 isn't enough to multiply by the efb width
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if (index & 1)
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value--;
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if (index < 2)
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{
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value = value * s_target_width / EFB_WIDTH;
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}
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else
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{
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index ^= 1; // swap 2 and 3 for top/bottom
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value = EFB_HEIGHT - value - 1;
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value = value * s_target_height / EFB_HEIGHT;
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}
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BoundingBox::Set(index, value);
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}
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void Renderer::SetViewport()
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{
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// reversed gxsetviewport(xorig, yorig, width, height, nearz, farz)
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@ -71,6 +71,9 @@ public:
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u32 AccessEFB(EFBAccessType type, u32 x, u32 y, u32 poke_data) override;
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u16 BBoxRead(int index) override;
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void BBoxWrite(int index, u16 value) override;
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void ResetAPIState() override;
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void RestoreAPIState() override;
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@ -48,6 +48,7 @@ Make AA apply instantly during gameplay if possible
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#include "Core/Core.h"
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#include "Core/Host.h"
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#include "VideoBackends/OGL/BoundingBox.h"
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#include "VideoBackends/OGL/FramebufferManager.h"
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#include "VideoBackends/OGL/GLInterfaceBase.h"
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#include "VideoBackends/OGL/GLUtil.h"
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@ -205,6 +206,7 @@ void VideoBackend::Video_Prepare()
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Renderer::Init();
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VertexLoaderManager::Init();
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TextureConverter::Init();
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BoundingBox::Init();
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// Notify the core that the video backend is ready
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Host_Message(WM_USER_CREATE);
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@ -229,6 +231,7 @@ void VideoBackend::Video_Cleanup()
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// The following calls are NOT Thread Safe
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// And need to be called from the video thread
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Renderer::Shutdown();
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BoundingBox::Shutdown();
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TextureConverter::Shutdown();
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VertexLoaderManager::Shutdown();
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delete g_sampler_cache;
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@ -33,6 +33,7 @@
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#include "VideoBackends/Software/VideoBackend.h"
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#include "VideoBackends/Software/XFMemLoader.h"
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#include "VideoCommon/BoundingBox.h"
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#include "VideoCommon/Fifo.h"
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#include "VideoCommon/OnScreenDisplay.h"
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#include "VideoCommon/PixelEngine.h"
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@ -283,6 +284,11 @@ u32 VideoSoftware::Video_GetQueryResult(PerfQueryType type)
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return EfbInterface::perf_values[type];
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}
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u16 VideoSoftware::Video_GetBoundingBox(int index)
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{
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return BoundingBox::coords[index];
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}
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bool VideoSoftware::Video_Screenshot(const std::string& filename)
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{
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SWRenderer::SetScreenshot(filename.c_str());
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@ -32,6 +32,7 @@ class VideoSoftware : public VideoBackend
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u32 Video_AccessEFB(EFBAccessType, u32, u32, u32) override;
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u32 Video_GetQueryResult(PerfQueryType type) override;
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u16 Video_GetBoundingBox(int index) override;
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void Video_AddMessage(const std::string& msg, unsigned int milliseconds) override;
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void Video_ClearMessages() override;
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