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VideoCommon: move texture dump function out of texture cache to its own free function so it can be used elsewhere. Doing this change may also slightly improve performance of this operation
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@ -724,6 +724,7 @@
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<ClInclude Include="VideoCommon\TextureDecoder_Util.h" />
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<ClInclude Include="VideoCommon\TextureDecoder.h" />
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<ClInclude Include="VideoCommon\TextureInfo.h" />
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<ClInclude Include="VideoCommon\TextureUtils.h" />
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<ClInclude Include="VideoCommon\TMEM.h" />
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<ClInclude Include="VideoCommon\UberShaderCommon.h" />
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<ClInclude Include="VideoCommon\UberShaderPixel.h" />
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@ -1337,6 +1338,7 @@
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<ClCompile Include="VideoCommon\TextureConverterShaderGen.cpp" />
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<ClCompile Include="VideoCommon\TextureDecoder_Common.cpp" />
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<ClCompile Include="VideoCommon\TextureInfo.cpp" />
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<ClCompile Include="VideoCommon\TextureUtils.cpp" />
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<ClCompile Include="VideoCommon\TMEM.cpp" />
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<ClCompile Include="VideoCommon\UberShaderCommon.cpp" />
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<ClCompile Include="VideoCommon\UberShaderPixel.cpp" />
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