mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-22 22:00:39 -06:00
Bit of cleanup and fixing of one issue that was noticeable in SMS with Mario's shadow.
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@ -474,6 +474,7 @@ Renderer::Renderer()
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glBlendColorEXT(0, 0, 0, 0.5f);
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glClearDepth(1.0f);
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glEnableClientState(GL_TEXTURE_COORD_ARRAY);
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// legacy multitexturing: select texture channel only.
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glActiveTexture(GL_TEXTURE0);
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glClientActiveTexture(GL_TEXTURE0);
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@ -1154,18 +1155,19 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight,cons
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};
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glClientActiveTexture(GL_TEXTURE0);
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glTexCoordPointer(2, GL_FLOAT, 0, tex1);
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if (applyShader)
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{
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glMultiTexCoord2fARB(GL_TEXTURE1, 0, 0);
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glMultiTexCoord2fARB(GL_TEXTURE1, 0, 1);
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glMultiTexCoord2fARB(GL_TEXTURE1, 1, 1);
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glMultiTexCoord2fARB(GL_TEXTURE1, 1, 0);
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glMultiTexCoord2f(GL_TEXTURE1, 0, 0);
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glMultiTexCoord2f(GL_TEXTURE1, 0, 1);
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glMultiTexCoord2f(GL_TEXTURE1, 1, 1);
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glMultiTexCoord2f(GL_TEXTURE1, 1, 0);
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}
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glVertexPointer(3, GL_FLOAT, 0, vtx1);
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glTexCoordPointer(2, GL_FLOAT, 0, tex1);
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glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
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if(applyShader)
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PixelShaderCache::DisableShader();
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}
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