Move patch saving code to PatchEngine

This commit is contained in:
JosJuice
2021-06-21 19:56:27 +02:00
parent 4816195366
commit fb96ecb7da
3 changed files with 54 additions and 48 deletions

View File

@ -7,8 +7,6 @@
#include <QListWidget>
#include <QPushButton>
#include <fmt/format.h>
#include "Common/FileUtil.h"
#include "Common/IniFile.h"
#include "Common/StringUtil.h"
@ -28,7 +26,7 @@ PatchesWidget::PatchesWidget(const UICommon::GameFile& game)
IniFile game_ini_default = SConfig::GetInstance().LoadDefaultGameIni(m_game_id, m_game_revision);
PatchEngine::LoadPatchSection("OnFrame", m_patches, game_ini_default, game_ini_local);
PatchEngine::LoadPatchSection("OnFrame", &m_patches, game_ini_default, game_ini_local);
CreateWidgets();
ConnectWidgets();
@ -128,44 +126,12 @@ void PatchesWidget::OnRemove()
void PatchesWidget::SavePatches()
{
std::vector<std::string> lines;
std::vector<std::string> lines_enabled;
std::vector<std::string> lines_disabled;
for (const auto& patch : m_patches)
{
if (patch.enabled != patch.default_enabled)
(patch.enabled ? lines_enabled : lines_disabled).emplace_back('$' + patch.name);
if (!patch.user_defined)
continue;
lines.emplace_back('$' + patch.name);
for (const auto& entry : patch.entries)
{
if (!entry.conditional)
{
lines.emplace_back(fmt::format("0x{:08X}:{}:0x{:08X}", entry.address,
PatchEngine::PatchTypeAsString(entry.type), entry.value));
}
else
{
lines.emplace_back(fmt::format("0x{:08X}:{}:0x{:08X}:0x{:08X}", entry.address,
PatchEngine::PatchTypeAsString(entry.type), entry.value,
entry.comparand));
}
}
}
const std::string ini_path = File::GetUserPath(D_GAMESETTINGS_IDX) + m_game_id + ".ini";
IniFile game_ini_local;
game_ini_local.Load(File::GetUserPath(D_GAMESETTINGS_IDX) + m_game_id + ".ini");
game_ini_local.SetLines("OnFrame_Enabled", lines_enabled);
game_ini_local.SetLines("OnFrame_Disabled", lines_disabled);
game_ini_local.SetLines("OnFrame", lines);
game_ini_local.Save(File::GetUserPath(D_GAMESETTINGS_IDX) + m_game_id + ".ini");
game_ini_local.Load(ini_path);
PatchEngine::SavePatchSection(&game_ini_local, m_patches);
game_ini_local.Save(ini_path);
}
void PatchesWidget::Update()