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VideoBackends:Vulkan: Associate descriptor pool with frame rather than command buffer
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@ -43,11 +43,7 @@ public:
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const CmdBufferResources& cmd_buffer_resources = m_command_buffers[m_current_cmd_buffer];
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return cmd_buffer_resources.command_buffers[1];
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}
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VkDescriptorPool GetCurrentDescriptorPool() const
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{
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const CmdBufferResources& cmd_buffer_resources = m_command_buffers[m_current_cmd_buffer];
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return cmd_buffer_resources.descriptor_pool;
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}
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VkDescriptorPool GetCurrentDescriptorPool() const { return m_descriptor_pools[m_current_frame]; }
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// Allocates a descriptors set from the pool reserved for the current frame.
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VkDescriptorSet AllocateDescriptorSet(VkDescriptorSetLayout set_layout);
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@ -114,7 +110,6 @@ private:
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// [0] - Init (upload) command buffer, [1] - draw command buffer
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VkCommandPool command_pool = VK_NULL_HANDLE;
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std::array<VkCommandBuffer, 2> command_buffers = {};
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VkDescriptorPool descriptor_pool = VK_NULL_HANDLE;
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VkFence fence = VK_NULL_HANDLE;
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VkSemaphore semaphore = VK_NULL_HANDLE;
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u64 fence_counter = 0;
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@ -133,6 +128,7 @@ private:
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u64 m_next_fence_counter = 1;
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u64 m_completed_fence_counter = 0;
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std::array<VkDescriptorPool, NUM_FRAMES_IN_FLIGHT> m_descriptor_pools;
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std::array<CmdBufferResources, NUM_COMMAND_BUFFERS> m_command_buffers;
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u32 m_current_frame = 0;
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u32 m_current_cmd_buffer = 0;
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