Eliminated the plugin interface. Merged DX9/DX11/OGL video plugins into Dolphin. It could still use a lot of cleanup. Lots of things are still named "plugin". Software renderer is temporarily disabled until it gets some namespaces. I only updated vs08/10, Linux/OSX builds are broken.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6996 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Jordan Woyak
2011-01-31 01:28:32 +00:00
parent ae7c64ec13
commit fbaf965995
136 changed files with 1537 additions and 3412 deletions

View File

@ -31,7 +31,6 @@
#include "Globals.h" // Local
#include "Frame.h"
#include "ConfigMain.h"
#include "PluginManager.h"
#include "CheatsWindow.h"
#include "AboutDolphin.h"
#include "GameListCtrl.h"
@ -46,6 +45,8 @@
#include "State.h"
#include "VolumeHandler.h"
#include "VideoBackendBase.h"
#include <wx/datetime.h> // wxWidgets
// Resources
@ -429,9 +430,6 @@ CFrame::CFrame(wxFrame* parent,
m_LogWindow->Hide();
m_LogWindow->Disable();
// Create list of available plugins for the configuration window
CPluginManager::GetInstance().ScanForPlugins();
// Setup perspectives
if (g_pCodeWindow)
{