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https://github.com/dolphin-emu/dolphin.git
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Eliminated the plugin interface. Merged DX9/DX11/OGL video plugins into Dolphin. It could still use a lot of cleanup. Lots of things are still named "plugin". Software renderer is temporarily disabled until it gets some namespaces. I only updated vs08/10, Linux/OSX builds are broken.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6996 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -31,7 +31,6 @@
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#include "Globals.h" // Local
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#include "Frame.h"
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#include "ConfigMain.h"
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#include "PluginManager.h"
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#include "CheatsWindow.h"
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#include "AboutDolphin.h"
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#include "GameListCtrl.h"
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@ -46,6 +45,8 @@
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#include "State.h"
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#include "VolumeHandler.h"
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#include "VideoBackendBase.h"
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#include <wx/datetime.h> // wxWidgets
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// Resources
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@ -429,9 +430,6 @@ CFrame::CFrame(wxFrame* parent,
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m_LogWindow->Hide();
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m_LogWindow->Disable();
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// Create list of available plugins for the configuration window
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CPluginManager::GetInstance().ScanForPlugins();
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// Setup perspectives
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if (g_pCodeWindow)
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{
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