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https://github.com/dolphin-emu/dolphin.git
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Eliminated the plugin interface. Merged DX9/DX11/OGL video plugins into Dolphin. It could still use a lot of cleanup. Lots of things are still named "plugin". Software renderer is temporarily disabled until it gets some namespaces. I only updated vs08/10, Linux/OSX builds are broken.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6996 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -22,6 +22,8 @@
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#include "VertexManagerBase.h"
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#include "VertexShaderManager.h"
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#include "VideoConfig.h"
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#include "HW/Memmap.h"
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#include "ConfigManager.h"
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bool textureChanged[8];
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const bool renderFog = false;
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@ -202,7 +204,7 @@ bool GetConfig(const int &type)
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switch (type)
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{
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case CONFIG_ISWII:
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return g_VideoInitialize.bWii;
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return SConfig::GetInstance().m_LocalCoreStartupParameter.bWii;
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case CONFIG_DISABLEFOG:
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return g_ActiveConfig.bDisableFog;
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case CONFIG_SHOWEFBREGIONS:
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@ -215,7 +217,7 @@ bool GetConfig(const int &type)
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u8 *GetPointer(const u32 &address)
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{
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return g_VideoInitialize.pGetMemoryPointer(address);
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return Memory::GetPointer(address);
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}
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void SetTextureMode(const BPCmd &bp)
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