Eliminated the plugin interface. Merged DX9/DX11/OGL video plugins into Dolphin. It could still use a lot of cleanup. Lots of things are still named "plugin". Software renderer is temporarily disabled until it gets some namespaces. I only updated vs08/10, Linux/OSX builds are broken.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6996 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Jordan Woyak
2011-01-31 01:28:32 +00:00
parent ae7c64ec13
commit fbaf965995
136 changed files with 1537 additions and 3412 deletions

View File

@ -22,6 +22,8 @@
#include "VertexManagerBase.h"
#include "VertexShaderManager.h"
#include "VideoConfig.h"
#include "HW/Memmap.h"
#include "ConfigManager.h"
bool textureChanged[8];
const bool renderFog = false;
@ -202,7 +204,7 @@ bool GetConfig(const int &type)
switch (type)
{
case CONFIG_ISWII:
return g_VideoInitialize.bWii;
return SConfig::GetInstance().m_LocalCoreStartupParameter.bWii;
case CONFIG_DISABLEFOG:
return g_ActiveConfig.bDisableFog;
case CONFIG_SHOWEFBREGIONS:
@ -215,7 +217,7 @@ bool GetConfig(const int &type)
u8 *GetPointer(const u32 &address)
{
return g_VideoInitialize.pGetMemoryPointer(address);
return Memory::GetPointer(address);
}
void SetTextureMode(const BPCmd &bp)