Eliminated the plugin interface. Merged DX9/DX11/OGL video plugins into Dolphin. It could still use a lot of cleanup. Lots of things are still named "plugin". Software renderer is temporarily disabled until it gets some namespaces. I only updated vs08/10, Linux/OSX builds are broken.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6996 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Jordan Woyak
2011-01-31 01:28:32 +00:00
parent ae7c64ec13
commit fbaf965995
136 changed files with 1537 additions and 3412 deletions

View File

@ -31,7 +31,7 @@ volatile bool GFXDebuggerPauseFlag = false;
volatile PauseEvent GFXDebuggerToPauseAtNext = NOT_PAUSE;
volatile int GFXDebuggerEventToPauseCount = 0;
void UpdateFPSDisplay(const char *text);
//void UpdateFPSDisplay(const char *text);
extern NativeVertexFormat *g_nativeVertexFmt;
void GFXDebuggerUpdateScreen()
@ -69,7 +69,7 @@ void GFXDebuggerCheckAndPause(bool update)
g_pdebugger->OnPause();
while( GFXDebuggerPauseFlag )
{
UpdateFPSDisplay("Paused by Video Debugger");
g_video_backend->UpdateFPSDisplay("Paused by Video Debugger");
if (update) GFXDebuggerUpdateScreen();
SLEEP(5);