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Eliminated the plugin interface. Merged DX9/DX11/OGL video plugins into Dolphin. It could still use a lot of cleanup. Lots of things are still named "plugin". Software renderer is temporarily disabled until it gets some namespaces. I only updated vs08/10, Linux/OSX builds are broken.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6996 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -31,7 +31,7 @@ volatile bool GFXDebuggerPauseFlag = false;
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volatile PauseEvent GFXDebuggerToPauseAtNext = NOT_PAUSE;
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volatile int GFXDebuggerEventToPauseCount = 0;
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void UpdateFPSDisplay(const char *text);
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//void UpdateFPSDisplay(const char *text);
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extern NativeVertexFormat *g_nativeVertexFmt;
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void GFXDebuggerUpdateScreen()
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@ -69,7 +69,7 @@ void GFXDebuggerCheckAndPause(bool update)
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g_pdebugger->OnPause();
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while( GFXDebuggerPauseFlag )
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{
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UpdateFPSDisplay("Paused by Video Debugger");
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g_video_backend->UpdateFPSDisplay("Paused by Video Debugger");
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if (update) GFXDebuggerUpdateScreen();
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SLEEP(5);
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