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Eliminated the plugin interface. Merged DX9/DX11/OGL video plugins into Dolphin. It could still use a lot of cleanup. Lots of things are still named "plugin". Software renderer is temporarily disabled until it gets some namespaces. I only updated vs08/10, Linux/OSX builds are broken.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6996 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -22,7 +22,8 @@
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#include "Fifo.h"
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#include "VertexShaderManager.h"
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#include "RenderBase.h"
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#include "VideoBackendBase.h"
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#include "Core.h"
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int OSDChoice = 0 , OSDTime = 0, OSDInternalW = 0, OSDInternalH = 0;
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@ -223,7 +224,7 @@ LRESULT CALLBACK WndProc( HWND hWnd, UINT iMsg, WPARAM wParam, LPARAM lParam )
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return true;
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case WM_DESTROY:
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Shutdown();
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g_video_backend->Shutdown();
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break;
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default:
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return DefWindowProc(hWnd, iMsg, wParam, lParam);
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@ -323,7 +324,7 @@ HWND Create(HWND hParent, HINSTANCE hInstance, const TCHAR *title)
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// 3. Request window sizes which actually make the client area map to a common resolution
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HWND Ret;
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int x=0, y=0, width=640, height=480;
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g_VideoInitialize.pGetWindowSize(x, y, width, height);
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Core::Callback_VideoGetWindowSize(x, y, width, height);
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// TODO: Don't show if fullscreen
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Ret = OpenWindow(hParent, hInstance, width, height, title);
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