Eliminated the plugin interface. Merged DX9/DX11/OGL video plugins into Dolphin. It could still use a lot of cleanup. Lots of things are still named "plugin". Software renderer is temporarily disabled until it gets some namespaces. I only updated vs08/10, Linux/OSX builds are broken.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6996 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Jordan Woyak
2011-01-31 01:28:32 +00:00
parent ae7c64ec13
commit fbaf965995
136 changed files with 1537 additions and 3412 deletions

View File

@ -24,6 +24,7 @@
#include "CommandProcessor.h"
#include "ChunkFile.h"
#include "Fifo.h"
#include "HW/Memmap.h"
volatile bool g_bSkipCurrentFrame = false;
volatile bool g_EFBAccessRequested = false;
@ -134,16 +135,15 @@ void ResetVideoBuffer()
// Description: Main FIFO update loop
// Purpose: Keep the Core HW updated about the CPU-GPU distance
void Fifo_EnterLoop(const SVideoInitialize &video_initialize)
void Fifo_EnterLoop()
{
fifoStateRun = true;
SCPFifoStruct &_fifo = CommandProcessor::fifo;
s32 distToSend;
while (fifoStateRun)
{
video_initialize.pPeekMessages();
g_video_backend->PeekMessages();
VideoFifo_CheckAsyncRequest();
@ -164,7 +164,7 @@ void Fifo_EnterLoop(const SVideoInitialize &video_initialize)
// Create pointer to video data and send it to the VideoPlugin
u32 readPtr = _fifo.CPReadPointer;
u8 *uData = video_initialize.pGetMemoryPointer(readPtr);
u8 *uData = Memory::GetPointer(readPtr);
distToSend = 32;
@ -204,7 +204,7 @@ void Fifo_EnterLoop(const SVideoInitialize &video_initialize)
// While the emu is paused, we still handle async request such as Savestates then sleep.
while (!EmuRunning)
{
video_initialize.pPeekMessages();
g_video_backend->PeekMessages();
VideoFifo_CheckAsyncRequest();
Common::SleepCurrentThread(10);
}