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https://github.com/dolphin-emu/dolphin.git
synced 2025-07-21 05:09:34 -06:00
Eliminated the plugin interface. Merged DX9/DX11/OGL video plugins into Dolphin. It could still use a lot of cleanup. Lots of things are still named "plugin". Software renderer is temporarily disabled until it gets some namespaces. I only updated vs08/10, Linux/OSX builds are broken.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6996 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -22,7 +22,9 @@
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#include "PixelShaderManager.h"
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#include "VideoCommon.h"
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#include "VideoConfig.h"
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#include "RenderBase.h"
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static float GC_ALIGNED16(s_fMaterials[16]);
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static int s_nColorsChanged[2]; // 0 - regular colors, 1 - k colors
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static int s_nIndTexMtxChanged;
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@ -43,6 +45,21 @@ static u32 lastTexDims[8]; // width | height << 16 | wrap_s << 28 | wrap_t << 30
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static u32 lastZBias;
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static int nMaterialsChanged;
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inline void SetPSConstant4f(unsigned int const_number, float f1, float f2, float f3, float f4)
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{
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g_renderer->SetPSConstant4f(const_number, f1, f2, f3, f4);
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}
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inline void SetPSConstant4fv(unsigned int const_number, const float *f)
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{
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g_renderer->SetPSConstant4fv(const_number, f);
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}
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inline void SetMultiPSConstant4fv(unsigned int const_number, unsigned int count, const float *f)
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{
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g_renderer->SetMultiPSConstant4fv(const_number, count, f);
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}
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void PixelShaderManager::Init()
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{
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lastAlpha = 0;
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@ -97,7 +114,7 @@ void PixelShaderManager::SetConstants()
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if (s_bAlphaChanged)
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{
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SetPSConstant4f(C_ALPHA, (lastAlpha&0xff)/255.0f, ((lastAlpha>>8)&0xff)/255.0f, 0, ((lastAlpha>>16)&0xff)/255.0f);
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SetPSConstant4f(C_ALPHA, (lastAlpha&0xff)/255.0f, ((lastAlpha>>8)&0xff)/255.0f, 0, ((lastAlpha>>16)&0xff)/255.0f);
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s_bAlphaChanged = false;
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}
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@ -126,7 +143,7 @@ void PixelShaderManager::SetConstants()
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if (s_bZBiasChanged || s_bDepthRangeChanged)
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{
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//ERROR_LOG("pixel=%x,%x, bias=%x\n", bpmem.zcontrol.pixel_format, bpmem.ztex2.type, lastZBias);
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SetPSConstant4f(C_ZBIAS+1, lastDepthRange[0] / 16777216.0f, lastDepthRange[1] / 16777216.0f, 0, (float)(lastZBias)/16777215.0f);
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SetPSConstant4f(C_ZBIAS+1, lastDepthRange[0] / 16777216.0f, lastDepthRange[1] / 16777216.0f, 0, (float)(lastZBias)/16777215.0f);
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s_bZBiasChanged = s_bDepthRangeChanged = false;
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}
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@ -144,7 +161,7 @@ void PixelShaderManager::SetConstants()
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f[2 * i + 1] = bpmem.texscale[0].getScaleT(i & 1);
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PRIM_LOG("tex indscale%d: %f %f\n", i, f[2 * i], f[2 * i + 1]);
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}
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SetPSConstant4fv(C_INDTEXSCALE, f);
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SetPSConstant4fv(C_INDTEXSCALE, f);
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}
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if (s_nIndTexScaleChanged & 0x0c) {
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@ -153,7 +170,7 @@ void PixelShaderManager::SetConstants()
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f[2 * i + 1] = bpmem.texscale[1].getScaleT(i & 1);
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PRIM_LOG("tex indscale%d: %f %f\n", i, f[2 * i], f[2 * i + 1]);
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}
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SetPSConstant4fv(C_INDTEXSCALE+1, &f[4]);
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SetPSConstant4fv(C_INDTEXSCALE+1, &f[4]);
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}
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s_nIndTexScaleChanged = 0;
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@ -173,7 +190,7 @@ void PixelShaderManager::SetConstants()
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// xyz - static matrix
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// TODO w - dynamic matrix scale / 256...... somehow / 4 works better
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// rev 2972 - now using / 256.... verify that this works
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SetPSConstant4f(C_INDTEXMTX + 2 * i,
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SetPSConstant4f(C_INDTEXMTX + 2 * i,
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bpmem.indmtx[i].col0.ma * fscale,
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bpmem.indmtx[i].col1.mc * fscale,
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bpmem.indmtx[i].col2.me * fscale,
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@ -195,8 +212,8 @@ void PixelShaderManager::SetConstants()
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if (s_bFogColorChanged)
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{
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SetPSConstant4f(C_FOG, bpmem.fog.color.r / 255.0f, bpmem.fog.color.g / 255.0f, bpmem.fog.color.b / 255.0f, 0);
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s_bFogColorChanged = false;
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SetPSConstant4f(C_FOG, bpmem.fog.color.r / 255.0f, bpmem.fog.color.g / 255.0f, bpmem.fog.color.b / 255.0f, 0);
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s_bFogColorChanged = false;
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}
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if (s_bFogParamChanged)
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