Eliminated the plugin interface. Merged DX9/DX11/OGL video plugins into Dolphin. It could still use a lot of cleanup. Lots of things are still named "plugin". Software renderer is temporarily disabled until it gets some namespaces. I only updated vs08/10, Linux/OSX builds are broken.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6996 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Jordan Woyak
2011-01-31 01:28:32 +00:00
parent ae7c64ec13
commit fbaf965995
136 changed files with 1537 additions and 3412 deletions

View File

@ -32,6 +32,7 @@ using __gnu_cxx::hash_map;
#include "VertexShaderManager.h"
#include "VertexLoader.h"
#include "VertexLoaderManager.h"
#include "HW/Memmap.h"
static int s_attr_dirty; // bitfield
@ -204,7 +205,7 @@ void LoadCPReg(u32 sub_cmd, u32 value)
// Pointers to vertex arrays in GC RAM
case 0xA0:
arraybases[sub_cmd & 0xF] = value;
cached_arraybases[sub_cmd & 0xF] = Memory_GetPtr(value);
cached_arraybases[sub_cmd & 0xF] = Memory::GetPointer(value);
break;
case 0xB0:
@ -217,6 +218,6 @@ void RecomputeCachedArraybases()
{
for (int i = 0; i < 16; i++)
{
cached_arraybases[i] = Memory_GetPtr(arraybases[i]);
cached_arraybases[i] = Memory::GetPointer(arraybases[i]);
}
}