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Eliminated the plugin interface. Merged DX9/DX11/OGL video plugins into Dolphin. It could still use a lot of cleanup. Lots of things are still named "plugin". Software renderer is temporarily disabled until it gets some namespaces. I only updated vs08/10, Linux/OSX builds are broken.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6996 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -243,6 +243,9 @@ void VideoConfig::Save(const char *ini_file)
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iniFile.Save(ini_file);
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}
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// TODO: remove
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extern bool g_aspect_wide;
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// TODO: Figure out a better place for this function.
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void ComputeDrawRectangle(int backbuffer_width, int backbuffer_height, bool flip, TargetRectangle *rc)
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{
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@ -257,7 +260,7 @@ void ComputeDrawRectangle(int backbuffer_width, int backbuffer_height, bool flip
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// Handle aspect ratio.
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// Default to auto.
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bool use16_9 = g_VideoInitialize.bAutoAspectIs16_9;
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bool use16_9 = g_aspect_wide;
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// Update aspect ratio hack values
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// Won't take effect until next frame
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