Eliminated the plugin interface. Merged DX9/DX11/OGL video plugins into Dolphin. It could still use a lot of cleanup. Lots of things are still named "plugin". Software renderer is temporarily disabled until it gets some namespaces. I only updated vs08/10, Linux/OSX builds are broken.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6996 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Jordan Woyak
2011-01-31 01:28:32 +00:00
parent ae7c64ec13
commit fbaf965995
136 changed files with 1537 additions and 3412 deletions

View File

@ -243,6 +243,9 @@ void VideoConfig::Save(const char *ini_file)
iniFile.Save(ini_file);
}
// TODO: remove
extern bool g_aspect_wide;
// TODO: Figure out a better place for this function.
void ComputeDrawRectangle(int backbuffer_width, int backbuffer_height, bool flip, TargetRectangle *rc)
{
@ -257,7 +260,7 @@ void ComputeDrawRectangle(int backbuffer_width, int backbuffer_height, bool flip
// Handle aspect ratio.
// Default to auto.
bool use16_9 = g_VideoInitialize.bAutoAspectIs16_9;
bool use16_9 = g_aspect_wide;
// Update aspect ratio hack values
// Won't take effect until next frame