mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-23 22:29:39 -06:00
Eliminated the plugin interface. Merged DX9/DX11/OGL video plugins into Dolphin. It could still use a lot of cleanup. Lots of things are still named "plugin". Software renderer is temporarily disabled until it gets some namespaces. I only updated vs08/10, Linux/OSX builds are broken.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6996 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
@ -23,9 +23,5 @@
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#include "main.h"
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#include "VideoCommon.h"
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#include "pluginspecs_video.h"
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// A global plugin specification
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extern PLUGIN_GLOBALS* globals;
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#endif // _GLOBALS_H_
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@ -22,6 +22,9 @@
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#include "VertexManager.h"
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#include "VertexShaderCache.h"
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namespace DX11
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{
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class D3DVertexFormat : public NativeVertexFormat
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{
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D3D11_INPUT_ELEMENT_DESC m_elems[32];
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@ -38,16 +41,11 @@ public:
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void SetupVertexPointers();
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};
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namespace DX11
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{
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NativeVertexFormat* VertexManager::CreateNativeVertexFormat()
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{
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return new D3DVertexFormat();
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}
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}
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DXGI_FORMAT VarToD3D(VarType t, int size)
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{
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DXGI_FORMAT retval = DXGI_FORMAT_UNKNOWN;
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@ -155,3 +153,5 @@ void D3DVertexFormat::SetupVertexPointers()
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}
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DX11::D3D::context->IASetInputLayout(m_layout);
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}
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} // namespace DX11
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@ -28,6 +28,8 @@
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#include "PixelShaderGen.h"
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#include "PixelShaderCache.h"
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#include "ConfigManager.h"
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extern int frameCount;
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// See comment near the bottom of this file.
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@ -37,7 +39,6 @@ bool pscbufchanged = true;
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namespace DX11
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{
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PixelShaderCache::PSCache PixelShaderCache::PixelShaders;
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const PixelShaderCache::PSCacheEntry* PixelShaderCache::last_entry;
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@ -271,7 +272,7 @@ void PixelShaderCache::Init()
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SETSTAT(stats.numPixelShadersAlive, 0);
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char cache_filename[MAX_PATH];
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sprintf(cache_filename, "%sdx11-%s-ps.cache", File::GetUserPath(D_SHADERCACHE_IDX), globals->unique_id);
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sprintf(cache_filename, "%sdx11-%s-ps.cache", File::GetUserPath(D_SHADERCACHE_IDX), SConfig::GetInstance().m_LocalCoreStartupParameter.m_strUniqueID.c_str());
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PixelShaderCacheInserter inserter;
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g_ps_disk_cache.OpenAndRead(cache_filename, inserter);
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}
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@ -386,9 +387,6 @@ bool PixelShaderCache::InsertByteCode(const PIXELSHADERUID &uid, const void* byt
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return true;
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}
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} // DX11
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// These are "callbacks" from VideoCommon and thus must be outside namespace DX11.
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// This will have to be changed when we merge.
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@ -414,7 +412,7 @@ static const unsigned int ps_constant_offset_table[] = {
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260, 264, 268, 272, 276, // C_PLIGHTS7, 20
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280, 284, 288, 292 // C_PMATERIALS, 16
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};
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void SetPSConstant4f(unsigned int const_number, float f1, float f2, float f3, float f4)
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void Renderer::SetPSConstant4f(unsigned int const_number, float f1, float f2, float f3, float f4)
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{
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psconstants[ps_constant_offset_table[const_number] ] = f1;
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psconstants[ps_constant_offset_table[const_number]+1] = f2;
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@ -423,14 +421,16 @@ void SetPSConstant4f(unsigned int const_number, float f1, float f2, float f3, fl
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pscbufchanged = true;
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}
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void SetPSConstant4fv(unsigned int const_number, const float* f)
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void Renderer::SetPSConstant4fv(unsigned int const_number, const float* f)
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{
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memcpy(&psconstants[ps_constant_offset_table[const_number]], f, sizeof(float)*4);
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pscbufchanged = true;
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}
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void SetMultiPSConstant4fv(unsigned int const_number, unsigned int count, const float* f)
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void Renderer::SetMultiPSConstant4fv(unsigned int const_number, unsigned int count, const float* f)
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{
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memcpy(&psconstants[ps_constant_offset_table[const_number]], f, sizeof(float)*4*count);
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pscbufchanged = true;
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}
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} // DX11
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@ -24,7 +24,8 @@
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class PIXELSHADERUID;
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enum DSTALPHA_MODE;
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namespace DX11 {
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namespace DX11
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{
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class PixelShaderCache
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{
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@ -61,4 +62,4 @@ private:
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static const PSCacheEntry* last_entry;
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};
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} // namespace DX11
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} // namespace DX11
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@ -38,7 +38,7 @@
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#include "Render.h"
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#include "TextureCache.h"
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#include "VertexShaderCache.h"
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#include "Core.h"
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namespace DX11
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{
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@ -313,7 +313,7 @@ Renderer::Renderer()
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int x, y, w_temp, h_temp;
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s_blendMode = 0;
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g_VideoInitialize.pGetWindowSize(x, y, w_temp, h_temp);
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Core::Callback_VideoGetWindowSize(x, y, w_temp, h_temp);
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D3D::Create(EmuWindow::GetWnd());
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@ -447,7 +447,7 @@ void Renderer::SetWindowSize(int width, int height)
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// Scale the window size by the EFB scale.
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CalculateTargetScale(width, height, width, height);
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g_VideoInitialize.pRequestWindowSize(width, height);
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Core::Callback_VideoRequestWindowSize(width, height);
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}
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bool Renderer::SetScissorRect()
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@ -897,7 +897,7 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight,cons
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{
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if (g_bSkipCurrentFrame || (!XFBWrited && (!g_ActiveConfig.bUseXFB || !g_ActiveConfig.bUseRealXFB)) || !fbWidth || !fbHeight)
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{
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g_VideoInitialize.pCopiedToXFB(false);
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Core::Callback_VideoCopiedToXFB(false);
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return;
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}
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// this function is called after the XFB field is changed, not after
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@ -909,7 +909,7 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight,cons
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const XFBSourceBase* const* xfbSourceList = FramebufferManager::GetXFBSource(xfbAddr, fbWidth, fbHeight, xfbCount);
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if ((!xfbSourceList || xfbCount == 0) && g_ActiveConfig.bUseXFB && !g_ActiveConfig.bUseRealXFB)
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{
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g_VideoInitialize.pCopiedToXFB(false);
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Core::Callback_VideoCopiedToXFB(false);
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return;
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}
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@ -1120,7 +1120,7 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight,cons
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UpdateViewport();
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VertexShaderManager::SetViewportChanged();
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g_VideoInitialize.pCopiedToXFB(XFBWrited || (g_ActiveConfig.bUseXFB && g_ActiveConfig.bUseRealXFB));
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Core::Callback_VideoCopiedToXFB(XFBWrited || (g_ActiveConfig.bUseXFB && g_ActiveConfig.bUseRealXFB));
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XFBWrited = false;
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}
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@ -49,6 +49,15 @@ public:
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static bool CheckForResize();
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static void SetWindowSize(int width, int height);
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void SetPSConstant4f(unsigned int const_number, float f1, float f2, float f3, float f4);
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void SetPSConstant4fv(unsigned int const_number, const float *f);
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void SetMultiPSConstant4fv(unsigned int const_number, unsigned int count, const float *f);
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void SetVSConstant4f(unsigned int const_number, float f1, float f2, float f3, float f4);
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void SetVSConstant4fv(unsigned int const_number, const float *f);
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void SetMultiVSConstant3fv(unsigned int const_number, unsigned int count, const float *f);
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void SetMultiVSConstant4fv(unsigned int const_number, unsigned int count, const float *f);
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};
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}
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@ -26,6 +26,8 @@
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#include "Globals.h"
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#include "VertexShaderCache.h"
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#include "ConfigManager.h"
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// See comment near the bottom of this file
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static unsigned int vs_constant_offset_table[C_VENVCONST_END];
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float vsconstants[C_VENVCONST_END*4];
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@ -168,7 +170,7 @@ void VertexShaderCache::Init()
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SETSTAT(stats.numVertexShadersAlive, 0);
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char cache_filename[MAX_PATH];
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sprintf(cache_filename, "%sdx11-%s-vs.cache", File::GetUserPath(D_SHADERCACHE_IDX), globals->unique_id);
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sprintf(cache_filename, "%sdx11-%s-vs.cache", File::GetUserPath(D_SHADERCACHE_IDX), SConfig::GetInstance().m_LocalCoreStartupParameter.m_strUniqueID.c_str());
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VertexShaderCacheInserter inserter;
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g_vs_disk_cache.OpenAndRead(cache_filename, inserter);
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}
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@ -264,13 +266,11 @@ bool VertexShaderCache::InsertByteCode(const VERTEXSHADERUID &uid, D3DBlob* bcod
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return true;
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}
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} // namespace DX11
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// These are "callbacks" from VideoCommon and thus must be outside namespace DX11.
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// This will have to be changed when we merge.
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// maps the constant numbers to float indices in the constant buffer
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void SetVSConstant4f(unsigned int const_number, float f1, float f2, float f3, float f4)
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void Renderer::SetVSConstant4f(unsigned int const_number, float f1, float f2, float f3, float f4)
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{
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vsconstants[vs_constant_offset_table[const_number] ] = f1;
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vsconstants[vs_constant_offset_table[const_number]+1] = f2;
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@ -279,13 +279,13 @@ void SetVSConstant4f(unsigned int const_number, float f1, float f2, float f3, fl
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vscbufchanged = true;
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}
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void SetVSConstant4fv(unsigned int const_number, const float* f)
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void Renderer::SetVSConstant4fv(unsigned int const_number, const float* f)
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{
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memcpy(&vsconstants[vs_constant_offset_table[const_number]], f, sizeof(float)*4);
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vscbufchanged = true;
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}
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void SetMultiVSConstant3fv(unsigned int const_number, unsigned int count, const float* f)
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void Renderer::SetMultiVSConstant3fv(unsigned int const_number, unsigned int count, const float* f)
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{
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for (unsigned int i = 0; i < count; i++)
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{
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@ -295,8 +295,10 @@ void SetMultiVSConstant3fv(unsigned int const_number, unsigned int count, const
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vscbufchanged = true;
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}
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void SetMultiVSConstant4fv(unsigned int const_number, unsigned int count, const float* f)
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void Renderer::SetMultiVSConstant4fv(unsigned int const_number, unsigned int count, const float* f)
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{
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memcpy(&vsconstants[vs_constant_offset_table[const_number]], f, sizeof(float)*4*count);
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vscbufchanged = true;
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}
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}
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} // namespace DX11
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27
Source/Plugins/Plugin_VideoDX11/Src/VideoBackend.h
Normal file
27
Source/Plugins/Plugin_VideoDX11/Src/VideoBackend.h
Normal file
@ -0,0 +1,27 @@
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#ifndef DX11_VIDEO_BACKEND_H_
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#define DX11_VIDEO_BACKEND_H_
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#include "VideoBackendBase.h"
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namespace DX11
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{
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class VideoBackend : public VideoBackendHLE
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{
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void Initialize();
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void Shutdown();
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std::string GetName();
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void Video_Prepare();
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void ShowConfig(void* parent);
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void UpdateFPSDisplay(const char*);
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unsigned int PeekMessages();
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};
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}
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#endif
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@ -30,6 +30,7 @@
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#include "VertexLoaderManager.h"
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#include "VertexShaderManager.h"
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#include "XFBConvert.h"
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#include "Core.h"
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#include "DebuggerPanel.h"
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#include "DLCache.h"
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@ -46,83 +47,18 @@
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#include "VertexManager.h"
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#include "VertexShaderCache.h"
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#include "VideoBackend.h"
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#include "ConfigManager.h"
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HINSTANCE g_hInstance = NULL;
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wxLocale *InitLanguageSupport()
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namespace DX11
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{
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wxLocale *m_locale;
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unsigned int language = 0;
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IniFile ini;
|
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ini.Load(File::GetUserPath(F_DOLPHINCONFIG_IDX));
|
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ini.Get("Interface", "Language", &language, wxLANGUAGE_DEFAULT);
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|
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// Load language if possible, fall back to system default otherwise
|
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if(wxLocale::IsAvailable(language))
|
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{
|
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m_locale = new wxLocale(language);
|
||||
|
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m_locale->AddCatalogLookupPathPrefix(wxT("Languages"));
|
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|
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m_locale->AddCatalog(wxT("dolphin-emu"));
|
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|
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if(!m_locale->IsOk())
|
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{
|
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PanicAlertT("Error loading selected language. Falling back to system default.");
|
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delete m_locale;
|
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m_locale = new wxLocale(wxLANGUAGE_DEFAULT);
|
||||
}
|
||||
}
|
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else
|
||||
{
|
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PanicAlertT("The selected language is not supported by your system. Falling back to system default.");
|
||||
m_locale = new wxLocale(wxLANGUAGE_DEFAULT);
|
||||
}
|
||||
return m_locale;
|
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void*& VideoWindowHandle()
|
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{
|
||||
return SConfig::GetInstance().m_LocalCoreStartupParameter.hMainWindow;
|
||||
}
|
||||
|
||||
// This is used for the functions right below here which use wxwidgets
|
||||
WXDLLIMPEXP_BASE void wxSetInstance(HINSTANCE hInst);
|
||||
|
||||
void *DllDebugger(void *_hParent, bool Show)
|
||||
{
|
||||
return new GFXDebuggerPanel((wxWindow*)_hParent);
|
||||
}
|
||||
|
||||
class wxDLLApp : public wxApp
|
||||
{
|
||||
bool OnInit()
|
||||
{
|
||||
return true;
|
||||
}
|
||||
};
|
||||
IMPLEMENT_APP_NO_MAIN(wxDLLApp)
|
||||
WXDLLIMPEXP_BASE void wxSetInstance(HINSTANCE hInst);
|
||||
|
||||
BOOL APIENTRY DllMain(HINSTANCE hinstDLL, DWORD dwReason, LPVOID lpvReserved)
|
||||
{
|
||||
static wxLocale *m_locale;
|
||||
switch (dwReason)
|
||||
{
|
||||
case DLL_PROCESS_ATTACH:
|
||||
{
|
||||
wxSetInstance((HINSTANCE)hinstDLL);
|
||||
wxInitialize();
|
||||
m_locale = InitLanguageSupport();
|
||||
}
|
||||
break;
|
||||
case DLL_PROCESS_DETACH:
|
||||
wxUninitialize();
|
||||
delete m_locale;
|
||||
break;
|
||||
}
|
||||
|
||||
g_hInstance = hinstDLL;
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
unsigned int Callback_PeekMessages()
|
||||
unsigned int VideoBackend::PeekMessages()
|
||||
{
|
||||
MSG msg;
|
||||
while (PeekMessage(&msg, 0, 0, 0, PM_REMOVE))
|
||||
@ -135,31 +71,29 @@ unsigned int Callback_PeekMessages()
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
|
||||
void UpdateFPSDisplay(const char *text)
|
||||
void VideoBackend::UpdateFPSDisplay(const char *text)
|
||||
{
|
||||
char temp[512];
|
||||
sprintf_s(temp, sizeof temp, "%s | DX11 | %s", svn_rev_str, text);
|
||||
SetWindowTextA(EmuWindow::GetWnd(), temp);
|
||||
}
|
||||
|
||||
void GetDllInfo(PLUGIN_INFO* _PluginInfo)
|
||||
{
|
||||
_PluginInfo->Version = 0x0100;
|
||||
_PluginInfo->Type = PLUGIN_TYPE_VIDEO;
|
||||
#ifdef DEBUGFAST
|
||||
sprintf_s(_PluginInfo->Name, 100, "Dolphin Direct3D11 (DebugFast)");
|
||||
#elif defined _DEBUG
|
||||
sprintf_s(_PluginInfo->Name, 100, "Dolphin Direct3D11 (Debug)");
|
||||
#else
|
||||
sprintf_s(_PluginInfo->Name, 100, "Dolphin Direct3D11");
|
||||
#endif
|
||||
}
|
||||
//void GetDllInfo(PLUGIN_INFO* _PluginInfo)
|
||||
//{
|
||||
// _PluginInfo->Version = 0x0100;
|
||||
// //_PluginInfo->Type = PLUGIN_TYPE_VIDEO;
|
||||
//#ifdef DEBUGFAST
|
||||
// sprintf_s(_PluginInfo->Name, 100, "Dolphin Direct3D11 (DebugFast)");
|
||||
//#elif defined _DEBUG
|
||||
// sprintf_s(_PluginInfo->Name, 100, "Dolphin Direct3D11 (Debug)");
|
||||
//#else
|
||||
// sprintf_s(_PluginInfo->Name, 100, "Dolphin Direct3D11");
|
||||
//#endif
|
||||
//}
|
||||
|
||||
void SetDllGlobals(PLUGIN_GLOBALS* _pPluginGlobals)
|
||||
std::string VideoBackend::GetName()
|
||||
{
|
||||
globals = _pPluginGlobals;
|
||||
LogManager::SetInstance((LogManager*)globals->logManager);
|
||||
return "Direct3D11";
|
||||
}
|
||||
|
||||
void InitBackendInfo()
|
||||
@ -175,7 +109,7 @@ void InitBackendInfo()
|
||||
g_Config.backend_info.bSupportsPixelLighting = true;
|
||||
}
|
||||
|
||||
void DllConfig(void *_hParent)
|
||||
void VideoBackend::ShowConfig(void *_hParent)
|
||||
{
|
||||
#if defined(HAVE_WX) && HAVE_WX
|
||||
InitBackendInfo();
|
||||
@ -234,42 +168,30 @@ void DllConfig(void *_hParent)
|
||||
#endif
|
||||
}
|
||||
|
||||
void Initialize(void *init)
|
||||
void VideoBackend::Initialize()
|
||||
{
|
||||
InitBackendInfo();
|
||||
|
||||
frameCount = 0;
|
||||
SVideoInitialize *_pVideoInitialize = (SVideoInitialize*)init;
|
||||
// Create a shortcut to _pVideoInitialize that can also update it
|
||||
g_VideoInitialize = *(_pVideoInitialize);
|
||||
InitXFBConvTables();
|
||||
|
||||
g_Config.Load((std::string(File::GetUserPath(D_CONFIG_IDX)) + "gfx_dx11.ini").c_str());
|
||||
g_Config.GameIniLoad(globals->game_ini);
|
||||
g_Config.GameIniLoad(SConfig::GetInstance().m_LocalCoreStartupParameter.m_strGameIni.c_str());
|
||||
UpdateProjectionHack(g_Config.iPhackvalue, g_Config.sPhackvalue);
|
||||
UpdateActiveConfig();
|
||||
|
||||
g_VideoInitialize.pWindowHandle = (void*)EmuWindow::Create((HWND)g_VideoInitialize.pWindowHandle, g_hInstance, _T("Loading - Please wait."));
|
||||
if (g_VideoInitialize.pWindowHandle == NULL)
|
||||
VideoWindowHandle() = (void*)EmuWindow::Create((HWND)VideoWindowHandle(), GetModuleHandle(0), _T("Loading - Please wait."));
|
||||
if (VideoWindowHandle() == NULL)
|
||||
{
|
||||
ERROR_LOG(VIDEO, "An error has occurred while trying to create the window.");
|
||||
return;
|
||||
}
|
||||
|
||||
g_VideoInitialize.pPeekMessages = &Callback_PeekMessages;
|
||||
g_VideoInitialize.pUpdateFPSDisplay = &UpdateFPSDisplay;
|
||||
|
||||
_pVideoInitialize->pPeekMessages = g_VideoInitialize.pPeekMessages;
|
||||
_pVideoInitialize->pUpdateFPSDisplay = g_VideoInitialize.pUpdateFPSDisplay;
|
||||
|
||||
// Now the window handle is written
|
||||
_pVideoInitialize->pWindowHandle = g_VideoInitialize.pWindowHandle;
|
||||
|
||||
OSD::AddMessage("Dolphin Direct3D11 Video Plugin.", 5000);
|
||||
s_PluginInitialized = true;
|
||||
}
|
||||
|
||||
void Video_Prepare()
|
||||
void VideoBackend::Video_Prepare()
|
||||
{
|
||||
// Better be safe...
|
||||
s_efbAccessRequested = FALSE;
|
||||
@ -277,12 +199,12 @@ void Video_Prepare()
|
||||
s_swapRequested = FALSE;
|
||||
|
||||
// internal interfaces
|
||||
g_renderer = new DX11::Renderer;
|
||||
g_texture_cache = new DX11::TextureCache;
|
||||
g_vertex_manager = new DX11::VertexManager;
|
||||
DX11::VertexShaderCache::Init();
|
||||
DX11::PixelShaderCache::Init();
|
||||
DX11::D3D::InitUtils();
|
||||
g_renderer = new Renderer;
|
||||
g_texture_cache = new TextureCache;
|
||||
g_vertex_manager = new VertexManager;
|
||||
VertexShaderCache::Init();
|
||||
PixelShaderCache::Init();
|
||||
D3D::InitUtils();
|
||||
|
||||
// VideoCommon
|
||||
BPInit();
|
||||
@ -296,10 +218,10 @@ void Video_Prepare()
|
||||
DLCache::Init();
|
||||
|
||||
// Tell the host that the window is ready
|
||||
g_VideoInitialize.pCoreMessage(WM_USER_CREATE);
|
||||
Core::Callback_CoreMessage(WM_USER_CREATE);
|
||||
}
|
||||
|
||||
void Shutdown()
|
||||
void VideoBackend::Shutdown()
|
||||
{
|
||||
s_PluginInitialized = false;
|
||||
|
||||
@ -317,9 +239,9 @@ void Shutdown()
|
||||
VertexLoaderManager::Shutdown();
|
||||
|
||||
// internal interfaces
|
||||
DX11::D3D::ShutdownUtils();
|
||||
DX11::PixelShaderCache::Shutdown();
|
||||
DX11::VertexShaderCache::Shutdown();
|
||||
D3D::ShutdownUtils();
|
||||
PixelShaderCache::Shutdown();
|
||||
VertexShaderCache::Shutdown();
|
||||
delete g_vertex_manager;
|
||||
delete g_texture_cache;
|
||||
delete g_renderer;
|
||||
@ -327,3 +249,5 @@ void Shutdown()
|
||||
|
||||
s_PluginInitialized = false;
|
||||
}
|
||||
|
||||
}
|
||||
|
@ -18,10 +18,7 @@
|
||||
#ifndef MAIN_H
|
||||
#define MAIN_H
|
||||
|
||||
#include "PluginSpecs_Video.h"
|
||||
#include "Render.h"
|
||||
#include "MainBase.h"
|
||||
|
||||
extern SVideoInitialize g_VideoInitialize;
|
||||
|
||||
#endif
|
||||
|
Reference in New Issue
Block a user