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https://github.com/dolphin-emu/dolphin.git
synced 2025-07-21 05:09:34 -06:00
Eliminated the plugin interface. Merged DX9/DX11/OGL video plugins into Dolphin. It could still use a lot of cleanup. Lots of things are still named "plugin". Software renderer is temporarily disabled until it gets some namespaces. I only updated vs08/10, Linux/OSX builds are broken.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6996 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -28,6 +28,8 @@
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#include "PixelShaderGen.h"
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#include "PixelShaderCache.h"
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#include "ConfigManager.h"
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extern int frameCount;
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// See comment near the bottom of this file.
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@ -37,7 +39,6 @@ bool pscbufchanged = true;
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namespace DX11
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{
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PixelShaderCache::PSCache PixelShaderCache::PixelShaders;
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const PixelShaderCache::PSCacheEntry* PixelShaderCache::last_entry;
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@ -271,7 +272,7 @@ void PixelShaderCache::Init()
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SETSTAT(stats.numPixelShadersAlive, 0);
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char cache_filename[MAX_PATH];
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sprintf(cache_filename, "%sdx11-%s-ps.cache", File::GetUserPath(D_SHADERCACHE_IDX), globals->unique_id);
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sprintf(cache_filename, "%sdx11-%s-ps.cache", File::GetUserPath(D_SHADERCACHE_IDX), SConfig::GetInstance().m_LocalCoreStartupParameter.m_strUniqueID.c_str());
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PixelShaderCacheInserter inserter;
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g_ps_disk_cache.OpenAndRead(cache_filename, inserter);
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}
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@ -386,9 +387,6 @@ bool PixelShaderCache::InsertByteCode(const PIXELSHADERUID &uid, const void* byt
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return true;
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}
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} // DX11
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// These are "callbacks" from VideoCommon and thus must be outside namespace DX11.
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// This will have to be changed when we merge.
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@ -414,7 +412,7 @@ static const unsigned int ps_constant_offset_table[] = {
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260, 264, 268, 272, 276, // C_PLIGHTS7, 20
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280, 284, 288, 292 // C_PMATERIALS, 16
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};
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void SetPSConstant4f(unsigned int const_number, float f1, float f2, float f3, float f4)
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void Renderer::SetPSConstant4f(unsigned int const_number, float f1, float f2, float f3, float f4)
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{
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psconstants[ps_constant_offset_table[const_number] ] = f1;
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psconstants[ps_constant_offset_table[const_number]+1] = f2;
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@ -423,14 +421,16 @@ void SetPSConstant4f(unsigned int const_number, float f1, float f2, float f3, fl
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pscbufchanged = true;
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}
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void SetPSConstant4fv(unsigned int const_number, const float* f)
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void Renderer::SetPSConstant4fv(unsigned int const_number, const float* f)
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{
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memcpy(&psconstants[ps_constant_offset_table[const_number]], f, sizeof(float)*4);
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pscbufchanged = true;
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}
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void SetMultiPSConstant4fv(unsigned int const_number, unsigned int count, const float* f)
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void Renderer::SetMultiPSConstant4fv(unsigned int const_number, unsigned int count, const float* f)
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{
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memcpy(&psconstants[ps_constant_offset_table[const_number]], f, sizeof(float)*4*count);
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pscbufchanged = true;
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}
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} // DX11
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