Eliminated the plugin interface. Merged DX9/DX11/OGL video plugins into Dolphin. It could still use a lot of cleanup. Lots of things are still named "plugin". Software renderer is temporarily disabled until it gets some namespaces. I only updated vs08/10, Linux/OSX builds are broken.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6996 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Jordan Woyak
2011-01-31 01:28:32 +00:00
parent ae7c64ec13
commit fbaf965995
136 changed files with 1537 additions and 3412 deletions

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@ -22,6 +22,7 @@
#include "PixelShaderCache.h"
#include "VertexShaderCache.h"
#include "TextureConverter.h"
#include "HW/Memmap.h"
namespace DX9
{
@ -176,7 +177,7 @@ void XFBSource::DecodeToTexture(u32 xfbAddr, u32 fbWidth, u32 fbHeight)
void FramebufferManager::CopyToRealXFB(u32 xfbAddr, u32 fbWidth, u32 fbHeight, const EFBRectangle& sourceRc,float Gamma)
{
u8* xfb_in_ram = Memory_GetPtr(xfbAddr);
u8* xfb_in_ram = Memory::GetPointer(xfbAddr);
if (!xfb_in_ram)
{
WARN_LOG(VIDEO, "Tried to copy to invalid XFB address");

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@ -23,9 +23,5 @@
#include "main.h"
#include "VideoCommon.h"
#include "pluginspecs_video.h"
// A global plugin specification
extern PLUGIN_GLOBALS* globals;
#endif // _GLOBALS_H_

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@ -27,6 +27,9 @@
#include "NativeVertexFormat.h"
#include "VertexManager.h"
namespace DX9
{
class D3DVertexFormat : public NativeVertexFormat
{
LPDIRECT3DVERTEXDECLARATION9 d3d_decl;
@ -43,16 +46,11 @@ public:
#endif
};
namespace DX9
{
NativeVertexFormat* VertexManager::CreateNativeVertexFormat()
{
return new D3DVertexFormat();
}
}
void DX9::VertexManager::GetElements(NativeVertexFormat* format, D3DVERTEXELEMENT9** elems, int* num)
{
#if defined(_DEBUG) || defined(DEBUGFAST)
@ -191,3 +189,5 @@ void D3DVertexFormat::SetupVertexPointers()
else
ERROR_LOG(VIDEO, "invalid d3d decl");
}
} // namespace DX9

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@ -36,6 +36,7 @@
#include "XFMemory.h"
#include "ImageWrite.h"
#include "Debugger.h"
#include "ConfigManager.h"
namespace DX9
{
@ -274,7 +275,7 @@ void PixelShaderCache::Init()
SETSTAT(stats.numPixelShadersAlive, 0);
char cache_filename[MAX_PATH];
sprintf(cache_filename, "%sdx9-%s-ps.cache", File::GetUserPath(D_SHADERCACHE_IDX), globals->unique_id);
sprintf(cache_filename, "%sdx9-%s-ps.cache", File::GetUserPath(D_SHADERCACHE_IDX), SConfig::GetInstance().m_LocalCoreStartupParameter.m_strUniqueID.c_str());
PixelShaderCacheInserter inserter;
g_ps_disk_cache.OpenAndRead(cache_filename, inserter);
}
@ -418,21 +419,20 @@ bool PixelShaderCache::InsertByteCode(const PIXELSHADERUID &uid, const u8 *bytec
return true;
}
} // namespace DX9
void SetPSConstant4f(unsigned int const_number, float f1, float f2, float f3, float f4)
void Renderer::SetPSConstant4f(unsigned int const_number, float f1, float f2, float f3, float f4)
{
float f[4] = { f1, f2, f3, f4 };
DX9::D3D::dev->SetPixelShaderConstantF(const_number, f, 1);
}
void SetPSConstant4fv(unsigned int const_number, const float *f)
void Renderer::SetPSConstant4fv(unsigned int const_number, const float *f)
{
DX9::D3D::dev->SetPixelShaderConstantF(const_number, f, 1);
}
void SetMultiPSConstant4fv(unsigned int const_number, unsigned int count, const float *f)
void Renderer::SetMultiPSConstant4fv(unsigned int const_number, unsigned int count, const float *f)
{
DX9::D3D::dev->SetPixelShaderConstantF(const_number, f, count);
}
} // namespace DX9

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@ -50,6 +50,7 @@
#include "TextureConverter.h"
#include "DLCache.h"
#include "Debugger.h"
#include "Core.h"
namespace DX9
{
@ -256,7 +257,7 @@ Renderer::Renderer()
// Multisample Anti-aliasing hasn't been implemented yet use supersamling instead
int backbuffer_ms_mode = 0;
g_VideoInitialize.pGetWindowSize(x, y, w_temp, h_temp);
Core::Callback_VideoGetWindowSize(x, y, w_temp, h_temp);
for (fullScreenRes = 0; fullScreenRes < (int)D3D::GetAdapter(g_ActiveConfig.iAdapter).resolutions.size(); fullScreenRes++)
{
@ -433,7 +434,7 @@ void Renderer::SetWindowSize(int width, int height)
// Scale the window size by the EFB scale.
CalculateTargetScale(width, height, width, height);
g_VideoInitialize.pRequestWindowSize(width, height);
Core::Callback_VideoRequestWindowSize(width, height);
}
bool Renderer::SetScissorRect()
@ -920,7 +921,7 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight,cons
{
if (g_bSkipCurrentFrame || (!XFBWrited && (!g_ActiveConfig.bUseXFB || !g_ActiveConfig.bUseRealXFB)) || !fbWidth || !fbHeight)
{
g_VideoInitialize.pCopiedToXFB(false);
Core::Callback_VideoCopiedToXFB(false);
return;
}
// this function is called after the XFB field is changed, not after
@ -932,7 +933,7 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight,cons
const XFBSourceBase* const* xfbSourceList = FramebufferManager::GetXFBSource(xfbAddr, fbWidth, fbHeight, xfbCount);
if ((!xfbSourceList || xfbCount == 0) && g_ActiveConfig.bUseXFB && !g_ActiveConfig.bUseRealXFB)
{
g_VideoInitialize.pCopiedToXFB(false);
Core::Callback_VideoCopiedToXFB(false);
return;
}
@ -1256,7 +1257,7 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight,cons
// Renderer::SetZBufferRender();
// SaveTexture("tex.tga", GL_TEXTURE_RECTANGLE_ARB, s_FakeZTarget,
// GetTargetWidth(), GetTargetHeight());
g_VideoInitialize.pCopiedToXFB(XFBWrited || (g_ActiveConfig.bUseXFB && g_ActiveConfig.bUseRealXFB));
Core::Callback_VideoCopiedToXFB(XFBWrited || (g_ActiveConfig.bUseXFB && g_ActiveConfig.bUseRealXFB));
XFBWrited = false;
}

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@ -48,6 +48,15 @@ public:
static bool CheckForResize();
static void SetWindowSize(int width, int height);
void SetPSConstant4f(unsigned int const_number, float f1, float f2, float f3, float f4);
void SetPSConstant4fv(unsigned int const_number, const float *f);
void SetMultiPSConstant4fv(unsigned int const_number, unsigned int count, const float *f);
void SetVSConstant4f(unsigned int const_number, float f1, float f2, float f3, float f4);
void SetVSConstant4fv(unsigned int const_number, const float *f);
void SetMultiVSConstant3fv(unsigned int const_number, unsigned int count, const float *f);
void SetMultiVSConstant4fv(unsigned int const_number, unsigned int count, const float *f);
};
} // namespace DX9

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@ -31,6 +31,7 @@
#include "TextureCache.h"
#include "Math.h"
#include "FileUtil.h"
#include "HW/Memmap.h"
namespace DX9
{
@ -339,7 +340,7 @@ void EncodeToRam(u32 address, bool bFromZBuffer, bool bIsIntensityFmt, u32 copyf
if (!texconv_shader)
return;
u8 *dest_ptr = Memory_GetPtr(address);
u8 *dest_ptr = Memory::GetPointer(address);
LPDIRECT3DTEXTURE9 source_texture = bFromZBuffer ? FramebufferManager::GetEFBDepthTexture() : FramebufferManager::GetEFBColorTexture();
int width = (source.right - source.left) >> bScaleByHalf;
@ -408,7 +409,7 @@ u64 EncodeToRamFromTexture(u32 address,LPDIRECT3DTEXTURE9 source_texture, u32 So
if (!texconv_shader)
return 0;
u8 *dest_ptr = Memory_GetPtr(address);
u8 *dest_ptr = Memory::GetPointer(address);
int width = (source.right - source.left) >> bScaleByHalf;
int height = (source.bottom - source.top) >> bScaleByHalf;
@ -480,7 +481,7 @@ void EncodeToRamYUYV(LPDIRECT3DTEXTURE9 srcTexture, const TargetRectangle& sourc
// Should be scale free.
void DecodeToTexture(u32 xfbAddr, int srcWidth, int srcHeight, LPDIRECT3DTEXTURE9 destTexture)
{
u8* srcAddr = Memory_GetPtr(xfbAddr);
u8* srcAddr = Memory::GetPointer(xfbAddr);
if (!srcAddr)
{
WARN_LOG(VIDEO, "Tried to decode from invalid memory address");

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@ -31,6 +31,7 @@
#include "BPMemory.h"
#include "XFMemory.h"
#include "Debugger.h"
#include "ConfigManager.h"
namespace DX9
{
@ -146,7 +147,7 @@ void VertexShaderCache::Init()
SETSTAT(stats.numVertexShadersAlive, 0);
char cache_filename[MAX_PATH];
sprintf(cache_filename, "%sdx9-%s-vs.cache", File::GetUserPath(D_SHADERCACHE_IDX), globals->unique_id);
sprintf(cache_filename, "%sdx9-%s-vs.cache", File::GetUserPath(D_SHADERCACHE_IDX), SConfig::GetInstance().m_LocalCoreStartupParameter.m_strUniqueID.c_str());
VertexShaderCacheInserter inserter;
g_vs_disk_cache.OpenAndRead(cache_filename, inserter);
}
@ -246,21 +247,18 @@ bool VertexShaderCache::InsertByteCode(const VERTEXSHADERUID &uid, const u8 *byt
return false;
}
} // namespace DX9
void SetVSConstant4f(unsigned int const_number, float f1, float f2, float f3, float f4)
void Renderer::SetVSConstant4f(unsigned int const_number, float f1, float f2, float f3, float f4)
{
const float f[4] = { f1, f2, f3, f4 };
DX9::D3D::dev->SetVertexShaderConstantF(const_number, f, 1);
}
void SetVSConstant4fv(unsigned int const_number, const float *f)
void Renderer::SetVSConstant4fv(unsigned int const_number, const float *f)
{
DX9::D3D::dev->SetVertexShaderConstantF(const_number, f, 1);
}
void SetMultiVSConstant3fv(unsigned int const_number, unsigned int count, const float *f)
void Renderer::SetMultiVSConstant3fv(unsigned int const_number, unsigned int count, const float *f)
{
float buf[4*C_VENVCONST_END];
for (unsigned int i = 0; i < count; i++)
@ -273,7 +271,9 @@ void SetMultiVSConstant3fv(unsigned int const_number, unsigned int count, const
DX9::D3D::dev->SetVertexShaderConstantF(const_number, buf, count);
}
void SetMultiVSConstant4fv(unsigned int const_number, unsigned int count, const float *f)
void Renderer::SetMultiVSConstant4fv(unsigned int const_number, unsigned int count, const float *f)
{
DX9::D3D::dev->SetVertexShaderConstantF(const_number, f, count);
}
} // namespace DX9

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@ -0,0 +1,27 @@
#ifndef DX9_VIDEO_BACKEND_H_
#define DX9_VIDEO_BACKEND_H_
#include "VideoBackendBase.h"
namespace DX9
{
class VideoBackend : public VideoBackendHLE
{
void Initialize();
void Shutdown();
std::string GetName();
void Video_Prepare();
void ShowConfig(void* parent);
void UpdateFPSDisplay(const char*);
unsigned int PeekMessages();
};
}
#endif

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@ -53,84 +53,20 @@
#include "render.h"
#include "DLCache.h"
#include "IniFile.h"
#include "Core.h"
HINSTANCE g_hInstance = NULL;
#include "ConfigManager.h"
#include "VideoBackend.h"
wxLocale *InitLanguageSupport()
namespace DX9
{
wxLocale *m_locale;
unsigned int language = 0;
IniFile ini;
ini.Load(File::GetUserPath(F_DOLPHINCONFIG_IDX));
ini.Get("Interface", "Language", &language, wxLANGUAGE_DEFAULT);
// Load language if possible, fall back to system default otherwise
if(wxLocale::IsAvailable(language))
{
m_locale = new wxLocale(language);
m_locale->AddCatalogLookupPathPrefix(wxT("Languages"));
m_locale->AddCatalog(wxT("dolphin-emu"));
if(!m_locale->IsOk())
{
PanicAlertT("Error loading selected language. Falling back to system default.");
delete m_locale;
m_locale = new wxLocale(wxLANGUAGE_DEFAULT);
}
}
else
{
PanicAlertT("The selected language is not supported by your system. Falling back to system default.");
m_locale = new wxLocale(wxLANGUAGE_DEFAULT);
}
return m_locale;
void*& VideoWindowHandle()
{
return SConfig::GetInstance().m_LocalCoreStartupParameter.hMainWindow;
}
// This is used for the functions right below here which use wxwidgets
WXDLLIMPEXP_BASE void wxSetInstance(HINSTANCE hInst);
void *DllDebugger(void *_hParent, bool Show)
{
return new GFXDebuggerPanel((wxWindow*)_hParent);
}
class wxDLLApp : public wxApp
{
bool OnInit()
{
return true;
}
};
IMPLEMENT_APP_NO_MAIN(wxDLLApp)
WXDLLIMPEXP_BASE void wxSetInstance(HINSTANCE hInst);
BOOL APIENTRY DllMain(HINSTANCE hinstDLL, DWORD dwReason, LPVOID lpvReserved)
{
static wxLocale *m_locale;
switch (dwReason)
{
case DLL_PROCESS_ATTACH:
{
wxSetInstance((HINSTANCE)hinstDLL);
wxInitialize();
m_locale = InitLanguageSupport();
}
break;
case DLL_PROCESS_DETACH:
wxUninitialize();
delete m_locale;
break;
}
g_hInstance = hinstDLL;
return TRUE;
}
unsigned int Callback_PeekMessages()
unsigned int VideoBackend::PeekMessages()
{
MSG msg;
while (PeekMessage(&msg, 0, 0, 0, PM_REMOVE))
@ -143,36 +79,29 @@ unsigned int Callback_PeekMessages()
return TRUE;
}
void UpdateFPSDisplay(const char *text)
void VideoBackend::UpdateFPSDisplay(const char *text)
{
TCHAR temp[512];
swprintf_s(temp, sizeof(temp)/sizeof(TCHAR), _T("%hs | DX9 | %hs"), svn_rev_str, text);
SetWindowText(EmuWindow::GetWnd(), temp);
}
void GetDllInfo(PLUGIN_INFO* _PluginInfo)
{
_PluginInfo->Version = 0x0100;
_PluginInfo->Type = PLUGIN_TYPE_VIDEO;
#ifdef DEBUGFAST
sprintf_s(_PluginInfo->Name, 100, "Dolphin Direct3D9 (DebugFast)");
#elif defined _DEBUG
sprintf_s(_PluginInfo->Name, 100, "Dolphin Direct3D9 (Debug)");
#else
sprintf_s(_PluginInfo->Name, 100, "Dolphin Direct3D9");
#endif
}
//void GetDllInfo(PLUGIN_INFO* _PluginInfo)
//{
// _PluginInfo->Version = 0x0100;
// //_PluginInfo->Type = PLUGIN_TYPE_VIDEO;
//#ifdef DEBUGFAST
// sprintf_s(_PluginInfo->Name, 100, "Dolphin Direct3D9 (DebugFast)");
//#elif defined _DEBUG
// sprintf_s(_PluginInfo->Name, 100, "Dolphin Direct3D9 (Debug)");
//#else
// sprintf_s(_PluginInfo->Name, 100, "Dolphin Direct3D9");
//#endif
//}
void SetDllGlobals(PLUGIN_GLOBALS* _pPluginGlobals)
std::string VideoBackend::GetName()
{
globals = _pPluginGlobals;
LogManager::SetInstance((LogManager*)globals->logManager);
}
void DllAbout(HWND _hParent)
{
//DialogBox(g_hInstance,(LPCTSTR)IDD_ABOUT,_hParent,(DLGPROC)AboutProc);
return "Direct3D9";
}
void InitBackendInfo()
@ -190,7 +119,7 @@ void InitBackendInfo()
g_Config.backend_info.bSupportsPixelLighting = C_PLIGHTS + 40 <= maxConstants && C_PMATERIALS + 4 <= maxConstants;
}
void DllConfig(void *_hParent)
void VideoBackend::ShowConfig(void* parent)
{
#if defined(HAVE_WX) && HAVE_WX
InitBackendInfo();
@ -212,7 +141,7 @@ void DllConfig(void *_hParent)
}
VideoConfigDiag *const diag = new VideoConfigDiag((wxWindow*)_hParent, _trans("Direct3D9"), "gfx_dx9");
VideoConfigDiag *const diag = new VideoConfigDiag((wxWindow*)parent, _trans("Direct3D9"), "gfx_dx9");
diag->ShowModal();
diag->Destroy();
@ -220,23 +149,20 @@ void DllConfig(void *_hParent)
#endif
}
void Initialize(void *init)
void VideoBackend::Initialize()
{
InitBackendInfo();
frameCount = 0;
SVideoInitialize *_pVideoInitialize = (SVideoInitialize*)init;
// Create a shortcut to _pVideoInitialize that can also update it
g_VideoInitialize = *(_pVideoInitialize);
InitXFBConvTables();
g_Config.Load((std::string(File::GetUserPath(D_CONFIG_IDX)) + "gfx_dx9.ini").c_str());
g_Config.GameIniLoad(globals->game_ini);
g_Config.GameIniLoad(SConfig::GetInstance().m_LocalCoreStartupParameter.m_strGameIni.c_str());
UpdateProjectionHack(g_Config.iPhackvalue, g_Config.sPhackvalue); // DX9 projection hack could be disabled by commenting out this line
UpdateActiveConfig();
g_VideoInitialize.pWindowHandle = (void*)EmuWindow::Create((HWND)g_VideoInitialize.pWindowHandle, g_hInstance, _T("Loading - Please wait."));
if (g_VideoInitialize.pWindowHandle == NULL)
VideoWindowHandle() = (void*)EmuWindow::Create((HWND)VideoWindowHandle(), GetModuleHandle(0), _T("Loading - Please wait."));
if (VideoWindowHandle() == NULL)
{
ERROR_LOG(VIDEO, "An error has occurred while trying to create the window.");
return;
@ -247,20 +173,11 @@ void Initialize(void *init)
return;
}
g_VideoInitialize.pPeekMessages = &Callback_PeekMessages;
g_VideoInitialize.pUpdateFPSDisplay = &UpdateFPSDisplay;
_pVideoInitialize->pPeekMessages = g_VideoInitialize.pPeekMessages;
_pVideoInitialize->pUpdateFPSDisplay = g_VideoInitialize.pUpdateFPSDisplay;
// Now the window handle is written
_pVideoInitialize->pWindowHandle = g_VideoInitialize.pWindowHandle;
OSD::AddMessage("Dolphin Direct3D9 Video Plugin.", 5000);
s_PluginInitialized = true;
}
void Video_Prepare()
void VideoBackend::Video_Prepare()
{
// Better be safe...
s_efbAccessRequested = FALSE;
@ -268,9 +185,9 @@ void Video_Prepare()
s_swapRequested = FALSE;
// internal interfaces
g_renderer = new DX9::Renderer;
g_texture_cache = new DX9::TextureCache;
g_vertex_manager = new DX9::VertexManager;
g_renderer = new Renderer;
g_texture_cache = new TextureCache;
g_vertex_manager = new VertexManager;
// VideoCommon
BPInit();
Fifo_Init();
@ -283,10 +200,10 @@ void Video_Prepare()
DLCache::Init();
// Notify the core that the video plugin is ready
g_VideoInitialize.pCoreMessage(WM_USER_CREATE);
Core::Callback_CoreMessage(WM_USER_CREATE);
}
void Shutdown()
void VideoBackend::Shutdown()
{
s_PluginInitialized = false;
@ -304,11 +221,13 @@ void Shutdown()
VertexLoaderManager::Shutdown();
// internal interfaces
DX9::PixelShaderCache::Shutdown();
DX9::VertexShaderCache::Shutdown();
PixelShaderCache::Shutdown();
VertexShaderCache::Shutdown();
delete g_vertex_manager;
delete g_texture_cache;
delete g_renderer;
DX9::D3D::Shutdown();
D3D::Shutdown();
EmuWindow::Close();
}
}

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@ -18,10 +18,10 @@
#ifndef MAIN_H
#define MAIN_H
#include "PluginSpecs_Video.h"
#include <string>
#include "VideoBackend.h"
#include "Render.h"
#include "MainBase.h"
extern SVideoInitialize g_VideoInitialize;
#endif