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https://github.com/dolphin-emu/dolphin.git
synced 2025-07-21 05:09:34 -06:00
Eliminated the plugin interface. Merged DX9/DX11/OGL video plugins into Dolphin. It could still use a lot of cleanup. Lots of things are still named "plugin". Software renderer is temporarily disabled until it gets some namespaces. I only updated vs08/10, Linux/OSX builds are broken.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6996 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -36,6 +36,7 @@
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#include "XFMemory.h"
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#include "ImageWrite.h"
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#include "Debugger.h"
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#include "ConfigManager.h"
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namespace DX9
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{
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@ -274,7 +275,7 @@ void PixelShaderCache::Init()
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SETSTAT(stats.numPixelShadersAlive, 0);
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char cache_filename[MAX_PATH];
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sprintf(cache_filename, "%sdx9-%s-ps.cache", File::GetUserPath(D_SHADERCACHE_IDX), globals->unique_id);
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sprintf(cache_filename, "%sdx9-%s-ps.cache", File::GetUserPath(D_SHADERCACHE_IDX), SConfig::GetInstance().m_LocalCoreStartupParameter.m_strUniqueID.c_str());
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PixelShaderCacheInserter inserter;
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g_ps_disk_cache.OpenAndRead(cache_filename, inserter);
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}
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@ -418,21 +419,20 @@ bool PixelShaderCache::InsertByteCode(const PIXELSHADERUID &uid, const u8 *bytec
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return true;
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}
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} // namespace DX9
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void SetPSConstant4f(unsigned int const_number, float f1, float f2, float f3, float f4)
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void Renderer::SetPSConstant4f(unsigned int const_number, float f1, float f2, float f3, float f4)
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{
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float f[4] = { f1, f2, f3, f4 };
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DX9::D3D::dev->SetPixelShaderConstantF(const_number, f, 1);
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}
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void SetPSConstant4fv(unsigned int const_number, const float *f)
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void Renderer::SetPSConstant4fv(unsigned int const_number, const float *f)
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{
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DX9::D3D::dev->SetPixelShaderConstantF(const_number, f, 1);
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}
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void SetMultiPSConstant4fv(unsigned int const_number, unsigned int count, const float *f)
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void Renderer::SetMultiPSConstant4fv(unsigned int const_number, unsigned int count, const float *f)
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{
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DX9::D3D::dev->SetPixelShaderConstantF(const_number, f, count);
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}
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} // namespace DX9
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