mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-21 05:09:34 -06:00
Eliminated the plugin interface. Merged DX9/DX11/OGL video plugins into Dolphin. It could still use a lot of cleanup. Lots of things are still named "plugin". Software renderer is temporarily disabled until it gets some namespaces. I only updated vs08/10, Linux/OSX builds are broken.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6996 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
@ -53,84 +53,20 @@
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#include "render.h"
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#include "DLCache.h"
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#include "IniFile.h"
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#include "Core.h"
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HINSTANCE g_hInstance = NULL;
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#include "ConfigManager.h"
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#include "VideoBackend.h"
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wxLocale *InitLanguageSupport()
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namespace DX9
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{
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wxLocale *m_locale;
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unsigned int language = 0;
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IniFile ini;
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ini.Load(File::GetUserPath(F_DOLPHINCONFIG_IDX));
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ini.Get("Interface", "Language", &language, wxLANGUAGE_DEFAULT);
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// Load language if possible, fall back to system default otherwise
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if(wxLocale::IsAvailable(language))
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{
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m_locale = new wxLocale(language);
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m_locale->AddCatalogLookupPathPrefix(wxT("Languages"));
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m_locale->AddCatalog(wxT("dolphin-emu"));
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if(!m_locale->IsOk())
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{
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PanicAlertT("Error loading selected language. Falling back to system default.");
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delete m_locale;
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m_locale = new wxLocale(wxLANGUAGE_DEFAULT);
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}
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}
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else
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{
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PanicAlertT("The selected language is not supported by your system. Falling back to system default.");
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m_locale = new wxLocale(wxLANGUAGE_DEFAULT);
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}
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return m_locale;
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void*& VideoWindowHandle()
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{
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return SConfig::GetInstance().m_LocalCoreStartupParameter.hMainWindow;
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}
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// This is used for the functions right below here which use wxwidgets
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WXDLLIMPEXP_BASE void wxSetInstance(HINSTANCE hInst);
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void *DllDebugger(void *_hParent, bool Show)
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{
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return new GFXDebuggerPanel((wxWindow*)_hParent);
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}
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class wxDLLApp : public wxApp
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{
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bool OnInit()
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{
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return true;
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}
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};
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IMPLEMENT_APP_NO_MAIN(wxDLLApp)
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WXDLLIMPEXP_BASE void wxSetInstance(HINSTANCE hInst);
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BOOL APIENTRY DllMain(HINSTANCE hinstDLL, DWORD dwReason, LPVOID lpvReserved)
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{
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static wxLocale *m_locale;
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switch (dwReason)
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{
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case DLL_PROCESS_ATTACH:
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{
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wxSetInstance((HINSTANCE)hinstDLL);
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wxInitialize();
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m_locale = InitLanguageSupport();
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}
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break;
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case DLL_PROCESS_DETACH:
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wxUninitialize();
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delete m_locale;
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break;
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}
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g_hInstance = hinstDLL;
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return TRUE;
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}
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unsigned int Callback_PeekMessages()
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unsigned int VideoBackend::PeekMessages()
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{
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MSG msg;
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while (PeekMessage(&msg, 0, 0, 0, PM_REMOVE))
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@ -143,36 +79,29 @@ unsigned int Callback_PeekMessages()
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return TRUE;
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}
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void UpdateFPSDisplay(const char *text)
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void VideoBackend::UpdateFPSDisplay(const char *text)
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{
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TCHAR temp[512];
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swprintf_s(temp, sizeof(temp)/sizeof(TCHAR), _T("%hs | DX9 | %hs"), svn_rev_str, text);
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SetWindowText(EmuWindow::GetWnd(), temp);
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}
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void GetDllInfo(PLUGIN_INFO* _PluginInfo)
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{
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_PluginInfo->Version = 0x0100;
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_PluginInfo->Type = PLUGIN_TYPE_VIDEO;
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#ifdef DEBUGFAST
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sprintf_s(_PluginInfo->Name, 100, "Dolphin Direct3D9 (DebugFast)");
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#elif defined _DEBUG
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sprintf_s(_PluginInfo->Name, 100, "Dolphin Direct3D9 (Debug)");
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#else
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sprintf_s(_PluginInfo->Name, 100, "Dolphin Direct3D9");
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#endif
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}
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//void GetDllInfo(PLUGIN_INFO* _PluginInfo)
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//{
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// _PluginInfo->Version = 0x0100;
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// //_PluginInfo->Type = PLUGIN_TYPE_VIDEO;
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//#ifdef DEBUGFAST
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// sprintf_s(_PluginInfo->Name, 100, "Dolphin Direct3D9 (DebugFast)");
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//#elif defined _DEBUG
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// sprintf_s(_PluginInfo->Name, 100, "Dolphin Direct3D9 (Debug)");
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//#else
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// sprintf_s(_PluginInfo->Name, 100, "Dolphin Direct3D9");
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//#endif
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//}
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void SetDllGlobals(PLUGIN_GLOBALS* _pPluginGlobals)
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std::string VideoBackend::GetName()
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{
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globals = _pPluginGlobals;
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LogManager::SetInstance((LogManager*)globals->logManager);
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}
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void DllAbout(HWND _hParent)
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{
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//DialogBox(g_hInstance,(LPCTSTR)IDD_ABOUT,_hParent,(DLGPROC)AboutProc);
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return "Direct3D9";
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}
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void InitBackendInfo()
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@ -190,7 +119,7 @@ void InitBackendInfo()
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g_Config.backend_info.bSupportsPixelLighting = C_PLIGHTS + 40 <= maxConstants && C_PMATERIALS + 4 <= maxConstants;
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}
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void DllConfig(void *_hParent)
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void VideoBackend::ShowConfig(void* parent)
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{
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#if defined(HAVE_WX) && HAVE_WX
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InitBackendInfo();
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@ -212,7 +141,7 @@ void DllConfig(void *_hParent)
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}
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VideoConfigDiag *const diag = new VideoConfigDiag((wxWindow*)_hParent, _trans("Direct3D9"), "gfx_dx9");
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VideoConfigDiag *const diag = new VideoConfigDiag((wxWindow*)parent, _trans("Direct3D9"), "gfx_dx9");
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diag->ShowModal();
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diag->Destroy();
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@ -220,23 +149,20 @@ void DllConfig(void *_hParent)
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#endif
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}
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void Initialize(void *init)
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void VideoBackend::Initialize()
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{
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InitBackendInfo();
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frameCount = 0;
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SVideoInitialize *_pVideoInitialize = (SVideoInitialize*)init;
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// Create a shortcut to _pVideoInitialize that can also update it
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g_VideoInitialize = *(_pVideoInitialize);
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InitXFBConvTables();
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g_Config.Load((std::string(File::GetUserPath(D_CONFIG_IDX)) + "gfx_dx9.ini").c_str());
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g_Config.GameIniLoad(globals->game_ini);
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g_Config.GameIniLoad(SConfig::GetInstance().m_LocalCoreStartupParameter.m_strGameIni.c_str());
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UpdateProjectionHack(g_Config.iPhackvalue, g_Config.sPhackvalue); // DX9 projection hack could be disabled by commenting out this line
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UpdateActiveConfig();
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g_VideoInitialize.pWindowHandle = (void*)EmuWindow::Create((HWND)g_VideoInitialize.pWindowHandle, g_hInstance, _T("Loading - Please wait."));
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if (g_VideoInitialize.pWindowHandle == NULL)
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VideoWindowHandle() = (void*)EmuWindow::Create((HWND)VideoWindowHandle(), GetModuleHandle(0), _T("Loading - Please wait."));
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if (VideoWindowHandle() == NULL)
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{
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ERROR_LOG(VIDEO, "An error has occurred while trying to create the window.");
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return;
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@ -247,20 +173,11 @@ void Initialize(void *init)
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return;
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}
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g_VideoInitialize.pPeekMessages = &Callback_PeekMessages;
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g_VideoInitialize.pUpdateFPSDisplay = &UpdateFPSDisplay;
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_pVideoInitialize->pPeekMessages = g_VideoInitialize.pPeekMessages;
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_pVideoInitialize->pUpdateFPSDisplay = g_VideoInitialize.pUpdateFPSDisplay;
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// Now the window handle is written
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_pVideoInitialize->pWindowHandle = g_VideoInitialize.pWindowHandle;
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OSD::AddMessage("Dolphin Direct3D9 Video Plugin.", 5000);
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s_PluginInitialized = true;
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}
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void Video_Prepare()
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void VideoBackend::Video_Prepare()
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{
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// Better be safe...
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s_efbAccessRequested = FALSE;
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@ -268,9 +185,9 @@ void Video_Prepare()
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s_swapRequested = FALSE;
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// internal interfaces
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g_renderer = new DX9::Renderer;
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g_texture_cache = new DX9::TextureCache;
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g_vertex_manager = new DX9::VertexManager;
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g_renderer = new Renderer;
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g_texture_cache = new TextureCache;
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g_vertex_manager = new VertexManager;
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// VideoCommon
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BPInit();
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Fifo_Init();
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@ -283,10 +200,10 @@ void Video_Prepare()
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DLCache::Init();
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// Notify the core that the video plugin is ready
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g_VideoInitialize.pCoreMessage(WM_USER_CREATE);
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Core::Callback_CoreMessage(WM_USER_CREATE);
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}
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void Shutdown()
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void VideoBackend::Shutdown()
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{
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s_PluginInitialized = false;
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@ -304,11 +221,13 @@ void Shutdown()
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VertexLoaderManager::Shutdown();
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// internal interfaces
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DX9::PixelShaderCache::Shutdown();
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DX9::VertexShaderCache::Shutdown();
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PixelShaderCache::Shutdown();
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VertexShaderCache::Shutdown();
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delete g_vertex_manager;
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delete g_texture_cache;
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delete g_renderer;
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DX9::D3D::Shutdown();
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D3D::Shutdown();
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EmuWindow::Close();
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}
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}
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