Eliminated the plugin interface. Merged DX9/DX11/OGL video plugins into Dolphin. It could still use a lot of cleanup. Lots of things are still named "plugin". Software renderer is temporarily disabled until it gets some namespaces. I only updated vs08/10, Linux/OSX builds are broken.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6996 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Jordan Woyak
2011-01-31 01:28:32 +00:00
parent ae7c64ec13
commit fbaf965995
136 changed files with 1537 additions and 3412 deletions

View File

@ -20,8 +20,7 @@
#include "TextureConverter.h"
#include "Render.h"
#include "HW/Memmap.h"
namespace OGL
{
@ -272,7 +271,7 @@ GLuint FramebufferManager::GetEFBDepthTexture(const EFBRectangle& sourceRc)
void FramebufferManager::CopyToRealXFB(u32 xfbAddr, u32 fbWidth, u32 fbHeight, const EFBRectangle& sourceRc,float Gamma)
{
u8* xfb_in_ram = Memory_GetPtr(xfbAddr);
u8* xfb_in_ram = Memory::GetPointer(xfbAddr);
if (!xfb_in_ram)
{
WARN_LOG(VIDEO, "Tried to copy to invalid XFB address");

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@ -19,6 +19,10 @@
#include "VideoConfig.h"
#include "IniFile.h"
#include "Setup.h"
#include "Core.h"
#include "Host.h"
#include "VideoBackend.h"
#include "ConfigManager.h"
#include "Render.h"
#include "VertexShaderManager.h"
@ -29,7 +33,6 @@
#include "EmuWindow.h"
static HDC hDC = NULL; // Private GDI Device Context
static HGLRC hRC = NULL; // Permanent Rendering Context
extern HINSTANCE g_hInstance;
#else
GLWindow GLWin;
#endif
@ -79,8 +82,16 @@ void OpenGL_SetWindowText(const char *text)
#endif
}
static void*& VideoWindowHandle()
{
return SConfig::GetInstance().m_LocalCoreStartupParameter.hMainWindow;
}
namespace OGL
{
// Draw messages on top of the screen
unsigned int Callback_PeekMessages()
unsigned int VideoBackend::PeekMessages()
{
#ifdef _WIN32
// TODO: peekmessage
@ -99,13 +110,15 @@ unsigned int Callback_PeekMessages()
}
// Show the current FPS
void UpdateFPSDisplay(const char *text)
void VideoBackend::UpdateFPSDisplay(const char *text)
{
char temp[100];
snprintf(temp, sizeof temp, "%s | OpenGL | %s", svn_rev_str, text);
OpenGL_SetWindowText(temp);
}
}
#if defined(HAVE_X11) && HAVE_X11
void XEventThread();
@ -291,7 +304,7 @@ void XEventThread()
break;
case ClientMessage:
if ((unsigned long) event.xclient.data.l[0] == XInternAtom(GLWin.evdpy, "WM_DELETE_WINDOW", False))
g_VideoInitialize.pCoreMessage(WM_USER_STOP);
Core::Callback_CoreMessage(WM_USER_STOP);
if ((unsigned long) event.xclient.data.l[0] == XInternAtom(GLWin.evdpy, "RESIZE", False))
XMoveResizeWindow(GLWin.evdpy, GLWin.win, event.xclient.data.l[1],
event.xclient.data.l[2], event.xclient.data.l[3], event.xclient.data.l[4]);
@ -307,20 +320,17 @@ void XEventThread()
// Create rendering window.
// Call browser: Core.cpp:EmuThread() > main.cpp:Video_Initialize()
bool OpenGL_Create(SVideoInitialize &_VideoInitialize, int _iwidth, int _iheight)
bool OpenGL_Create(int _iwidth, int _iheight)
{
int _tx, _ty, _twidth, _theight;
g_VideoInitialize.pGetWindowSize(_tx, _ty, _twidth, _theight);
Core::Callback_VideoGetWindowSize(_tx, _ty, _twidth, _theight);
// Control window size and picture scaling
s_backbuffer_width = _twidth;
s_backbuffer_height = _theight;
g_VideoInitialize.pPeekMessages = &Callback_PeekMessages;
g_VideoInitialize.pUpdateFPSDisplay = &UpdateFPSDisplay;
#if defined(USE_WX) && USE_WX
GLWin.panel = (wxPanel *)g_VideoInitialize.pWindowHandle;
GLWin.panel = (wxPanel *)VideoWindowHandle();
GLWin.glCanvas = new wxGLCanvas(GLWin.panel, wxID_ANY, NULL,
wxPoint(0, 0), wxSize(_twidth, _theight));
GLWin.glCanvas->Show(true);
@ -333,7 +343,7 @@ bool OpenGL_Create(SVideoInitialize &_VideoInitialize, int _iwidth, int _iheight
initWithAttributes: attr];
if (fmt == nil) {
printf("failed to create pixel format\n");
return false;
return NULL;
}
GLWin.cocoaCtx = [[NSOpenGLContext alloc]
@ -341,7 +351,7 @@ bool OpenGL_Create(SVideoInitialize &_VideoInitialize, int _iwidth, int _iheight
[fmt release];
if (GLWin.cocoaCtx == nil) {
printf("failed to create context\n");
return false;
return NULL;
}
GLWin.cocoaWin = [[NSWindow alloc]
@ -353,10 +363,10 @@ bool OpenGL_Create(SVideoInitialize &_VideoInitialize, int _iwidth, int _iheight
[GLWin.cocoaCtx setView: [GLWin.cocoaWin contentView]];
#elif defined(_WIN32)
g_VideoInitialize.pWindowHandle = (void*)EmuWindow::Create((HWND)g_VideoInitialize.pWindowHandle, g_hInstance, _T("Please wait..."));
if (g_VideoInitialize.pWindowHandle == NULL)
VideoWindowHandle() = (void*)EmuWindow::Create((HWND)VideoWindowHandle(), GetModuleHandle(0), _T("Please wait..."));
if (VideoWindowHandle() == NULL)
{
g_VideoInitialize.pSysMessage("failed to create window");
Host_SysMessage("failed to create window");
return false;
}
@ -438,7 +448,7 @@ bool OpenGL_Create(SVideoInitialize &_VideoInitialize, int _iwidth, int _iheight
GLWin.dpy = XOpenDisplay(0);
GLWin.evdpy = XOpenDisplay(0);
GLWin.parent = (Window)g_VideoInitialize.pWindowHandle;
GLWin.parent = (Window)VideoWindowHandle();
GLWin.screen = DefaultScreen(GLWin.dpy);
if (GLWin.parent == 0)
GLWin.parent = RootWindow(GLWin.dpy, GLWin.screen);
@ -482,9 +492,9 @@ bool OpenGL_Create(SVideoInitialize &_VideoInitialize, int _iwidth, int _iheight
GLWin.height = _theight;
CreateXWindow();
g_VideoInitialize.pWindowHandle = (void *)GLWin.win;
VideoWindowHandle() = (void *)GLWin.win;
#endif
return true;
return false;
}
bool OpenGL_MakeCurrent()
@ -498,7 +508,7 @@ bool OpenGL_MakeCurrent()
return wglMakeCurrent(hDC,hRC) ? true : false;
#elif defined(HAVE_X11) && HAVE_X11
#if defined(HAVE_WX) && (HAVE_WX)
g_VideoInitialize.pGetWindowSize(GLWin.x, GLWin.y, (int&)GLWin.width, (int&)GLWin.height);
Core::Callback_VideoGetWindowSize(GLWin.x, GLWin.y, (int&)GLWin.width, (int&)GLWin.height);
XMoveResizeWindow(GLWin.dpy, GLWin.win, GLWin.x, GLWin.y, GLWin.width, GLWin.height);
#endif
return glXMakeCurrent(GLWin.dpy, GLWin.win, GLWin.ctx);

View File

@ -21,7 +21,6 @@
#include "VideoConfig.h"
#include "MathUtil.h"
#include "Thread.h"
#include "pluginspecs_video.h"
#ifdef _WIN32
#define GLEW_STATIC
@ -85,7 +84,7 @@ extern GLWindow GLWin;
// Public OpenGL util
// Initialization / upkeep
bool OpenGL_Create(SVideoInitialize &_VideoInitialize, int _width, int _height);
bool OpenGL_Create(int _width, int _height);
void OpenGL_Shutdown();
void OpenGL_Update();
bool OpenGL_MakeCurrent();

View File

@ -22,9 +22,5 @@
#include "VideoConfig.h"
#include "VideoCommon.h"
#include "pluginspecs_video.h"
// A global plugin specification
extern PLUGIN_GLOBALS* globals;
#endif // _GLOBALS_H_

View File

@ -324,7 +324,6 @@ void PixelShaderCache::DisableShader()
}
}
//bind a program if is diferent from the binded oone
void PixelShaderCache::SetCurrentShader(GLuint Shader)
{
@ -341,22 +340,21 @@ void PixelShaderCache::SetCurrentShader(GLuint Shader)
}
}
} // namespace OGL
void SetPSConstant4f(unsigned int const_number, float f1, float f2, float f3, float f4)
void Renderer::SetPSConstant4f(unsigned int const_number, float f1, float f2, float f3, float f4)
{
float f[4] = { f1, f2, f3, f4 };
glProgramEnvParameter4fvARB(GL_FRAGMENT_PROGRAM_ARB, const_number, f);
}
void SetPSConstant4fv(unsigned int const_number, const float *f)
void Renderer::SetPSConstant4fv(unsigned int const_number, const float *f)
{
glProgramEnvParameter4fvARB(GL_FRAGMENT_PROGRAM_ARB, const_number, f);
}
void SetMultiPSConstant4fv(unsigned int const_number, unsigned int count, const float *f)
void Renderer::SetMultiPSConstant4fv(unsigned int const_number, unsigned int count, const float *f)
{
for (unsigned int i = 0; i < count; i++,f+=4)
glProgramEnvParameter4fvARB(GL_FRAGMENT_PROGRAM_ARB, const_number + i, f);
}
} // namespace OGL

View File

@ -57,6 +57,7 @@
#include "FramebufferManager.h"
#include "Fifo.h"
#include "Debugger.h"
#include "Core.h"
#include "main.h" // Local
#ifdef _WIN32
@ -962,7 +963,7 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight,cons
{
if (g_bSkipCurrentFrame || (!XFBWrited && (!g_ActiveConfig.bUseXFB || !g_ActiveConfig.bUseRealXFB)) || !fbWidth || !fbHeight)
{
g_VideoInitialize.pCopiedToXFB(false);
Core::Callback_VideoCopiedToXFB(false);
return;
}
// this function is called after the XFB field is changed, not after
@ -974,7 +975,7 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight,cons
const XFBSourceBase* const* xfbSourceList = FramebufferManager::GetXFBSource(xfbAddr, fbWidth, fbHeight, xfbCount);
if ((!xfbSourceList || xfbCount == 0) && g_ActiveConfig.bUseXFB && !g_ActiveConfig.bUseRealXFB)
{
g_VideoInitialize.pCopiedToXFB(false);
Core::Callback_VideoCopiedToXFB(false);
return;
}
@ -1365,7 +1366,7 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight,cons
// Renderer::SetZBufferRender();
// SaveTexture("tex.tga", GL_TEXTURE_RECTANGLE_ARB, s_FakeZTarget,
// GetTargetWidth(), GetTargetHeight());
g_VideoInitialize.pCopiedToXFB(XFBWrited || (g_ActiveConfig.bUseXFB && g_ActiveConfig.bUseRealXFB));
Core::Callback_VideoCopiedToXFB(XFBWrited || (g_ActiveConfig.bUseXFB && g_ActiveConfig.bUseRealXFB));
XFBWrited = false;
}
@ -1485,6 +1486,9 @@ void Renderer::FlipImageData(u8 *data, int w, int h)
}
// TODO: remove
extern bool g_aspect_wide;
#if defined(HAVE_WX) && HAVE_WX
void TakeScreenshot(ScrStrct* threadStruct)
{
@ -1495,7 +1499,7 @@ void TakeScreenshot(ScrStrct* threadStruct)
// Handle aspect ratio for the final ScrStrct to look exactly like what's on screen.
if (g_ActiveConfig.iAspectRatio != ASPECT_STRETCH)
{
bool use16_9 = g_VideoInitialize.bAutoAspectIs16_9;
bool use16_9 = g_aspect_wide;
// Check for force-settings and override.
if (g_ActiveConfig.iAspectRatio == ASPECT_FORCE_16_9)
@ -1589,7 +1593,7 @@ void Renderer::SetWindowSize(int width, int height)
// Scale the window size by the EFB scale.
CalculateTargetScale(width, height, width, height);
g_VideoInitialize.pRequestWindowSize(width, height);
Core::Callback_VideoRequestWindowSize(width, height);
}
}

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@ -50,6 +50,15 @@ public:
bool SaveScreenshot(const std::string &filename, const TargetRectangle &rc);
void SetWindowSize(int width, int height);
void SetPSConstant4f(unsigned int const_number, float f1, float f2, float f3, float f4);
void SetPSConstant4fv(unsigned int const_number, const float *f);
void SetMultiPSConstant4fv(unsigned int const_number, unsigned int count, const float *f);
void SetVSConstant4f(unsigned int const_number, float f1, float f2, float f3, float f4);
void SetVSConstant4fv(unsigned int const_number, const float *f);
void SetMultiVSConstant3fv(unsigned int const_number, unsigned int count, const float *f);
void SetMultiVSConstant4fv(unsigned int const_number, unsigned int count, const float *f);
};
}

View File

@ -18,6 +18,8 @@
// Fast image conversion using OpenGL shaders.
// This kind of stuff would be a LOT nicer with OpenCL.
#include <math.h>
#include "TextureConverter.h"
#include "TextureConversionShader.h"
#include "TextureCache.h"
@ -28,8 +30,8 @@
#include "VideoConfig.h"
#include "ImageWrite.h"
#include "Render.h"
#include <math.h>
#include "FileUtil.h"
#include "HW/Memmap.h"
namespace OGL
{
@ -265,7 +267,7 @@ void EncodeToRam(u32 address, bool bFromZBuffer, bool bIsIntensityFmt, u32 copyf
if (texconv_shader.glprogid == 0)
return;
u8 *dest_ptr = Memory_GetPtr(address);
u8 *dest_ptr = Memory::GetPointer(address);
GLuint source_texture = bFromZBuffer ? FramebufferManager::ResolveAndGetDepthTarget(source) : FramebufferManager::ResolveAndGetRenderTarget(source);
@ -336,7 +338,7 @@ u64 EncodeToRamFromTexture(u32 address,GLuint source_texture, bool bFromZBuffer,
if (texconv_shader.glprogid == 0)
return 0;
u8 *dest_ptr = Memory_GetPtr(address);
u8 *dest_ptr = Memory::GetPointer(address);
int width = (source.right - source.left) >> bScaleByHalf;
int height = (source.bottom - source.top) >> bScaleByHalf;
@ -405,7 +407,7 @@ void EncodeToRamYUYV(GLuint srcTexture, const TargetRectangle& sourceRc, u8* des
// Should be scale free.
void DecodeToTexture(u32 xfbAddr, int srcWidth, int srcHeight, GLuint destTexture)
{
u8* srcAddr = Memory_GetPtr(xfbAddr);
u8* srcAddr = Memory::GetPointer(xfbAddr);
if (!srcAddr)
{
WARN_LOG(VIDEO, "Tried to decode from invalid memory address");

View File

@ -210,19 +210,17 @@ void VertexShaderCache::SetCurrentShader(GLuint Shader)
}
}
} // namespace OGL
void SetVSConstant4f(unsigned int const_number, float f1, float f2, float f3, float f4)
void Renderer::SetVSConstant4f(unsigned int const_number, float f1, float f2, float f3, float f4)
{
glProgramEnvParameter4fARB(GL_VERTEX_PROGRAM_ARB, const_number, f1, f2, f3, f4);
}
void SetVSConstant4fv(unsigned int const_number, const float *f)
void Renderer::SetVSConstant4fv(unsigned int const_number, const float *f)
{
glProgramEnvParameter4fvARB(GL_VERTEX_PROGRAM_ARB, const_number, f);
}
void SetMultiVSConstant4fv(unsigned int const_number, unsigned int count, const float *f)
void Renderer::SetMultiVSConstant4fv(unsigned int const_number, unsigned int count, const float *f)
{
if(GLEW_EXT_gpu_program_parameters)
{
@ -235,7 +233,7 @@ void SetMultiVSConstant4fv(unsigned int const_number, unsigned int count, const
}
}
void SetMultiVSConstant3fv(unsigned int const_number, unsigned int count, const float *f)
void Renderer::SetMultiVSConstant3fv(unsigned int const_number, unsigned int count, const float *f)
{
if(GLEW_EXT_gpu_program_parameters)
{
@ -262,3 +260,5 @@ void SetMultiVSConstant3fv(unsigned int const_number, unsigned int count, const
}
}
}
} // namespace OGL

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@ -0,0 +1,27 @@
#ifndef OGL_VIDEO_BACKEND_H_
#define OGL_VIDEO_BACKEND_H_
#include "VideoBackendBase.h"
namespace OGL
{
class VideoBackend : public VideoBackendHLE
{
void Initialize();
void Shutdown();
std::string GetName();
void Video_Prepare();
void ShowConfig(void* parent);
void UpdateFPSDisplay(const char*);
unsigned int PeekMessages();
};
}
#endif

View File

@ -92,109 +92,21 @@ Make AA apply instantly during gameplay if possible
#include "Setup.h"
#include "DLCache.h"
#include "FramebufferManager.h"
#include "Core.h"
#include "VideoState.h"
#include "VideoBackend.h"
#include "ConfigManager.h"
// Logging
int GLScissorX, GLScissorY, GLScissorW, GLScissorH;
#ifdef _WIN32
HINSTANCE g_hInstance;
wxLocale *InitLanguageSupport()
namespace OGL
{
wxLocale *m_locale;
unsigned int language = 0;
IniFile ini;
ini.Load(File::GetUserPath(F_DOLPHINCONFIG_IDX));
ini.Get("Interface", "Language", &language, wxLANGUAGE_DEFAULT);
// Load language if possible, fall back to system default otherwise
if(wxLocale::IsAvailable(language))
{
m_locale = new wxLocale(language);
m_locale->AddCatalogLookupPathPrefix(wxT("Languages"));
m_locale->AddCatalog(wxT("dolphin-emu"));
if(!m_locale->IsOk())
{
PanicAlertT("Error loading selected language. Falling back to system default.");
delete m_locale;
m_locale = new wxLocale(wxLANGUAGE_DEFAULT);
}
}
else
{
PanicAlertT("The selected language is not supported by your system. Falling back to system default.");
m_locale = new wxLocale(wxLANGUAGE_DEFAULT);
}
return m_locale;
}
class wxDLLApp : public wxApp
std::string VideoBackend::GetName()
{
bool OnInit()
{
return true;
}
};
IMPLEMENT_APP_NO_MAIN(wxDLLApp)
WXDLLIMPEXP_BASE void wxSetInstance(HINSTANCE hInst);
// ------------------
BOOL APIENTRY DllMain(HINSTANCE hinstDLL, DWORD dwReason, LPVOID lpvReserved)
{
static wxLocale *m_locale;
switch (dwReason)
{
case DLL_PROCESS_ATTACH:
{
wxSetInstance((HINSTANCE)hinstDLL);
wxInitialize();
m_locale = InitLanguageSupport();
}
break;
case DLL_PROCESS_DETACH:
wxUninitialize();
delete m_locale;
break;
}
g_hInstance = hinstDLL;
return TRUE;
}
#endif // _WIN32
void GetDllInfo(PLUGIN_INFO* _PluginInfo)
{
_PluginInfo->Version = 0x0100;
_PluginInfo->Type = PLUGIN_TYPE_VIDEO;
#ifdef DEBUGFAST
sprintf(_PluginInfo->Name, "Dolphin OpenGL (DebugFast)");
#elif defined _DEBUG
sprintf(_PluginInfo->Name, "Dolphin OpenGL (Debug)");
#else
sprintf(_PluginInfo->Name, _trans("Dolphin OpenGL"));
#endif
}
void SetDllGlobals(PLUGIN_GLOBALS* _pPluginGlobals)
{
globals = _pPluginGlobals;
LogManager::SetInstance((LogManager*)globals->logManager);
}
void *DllDebugger(void *_hParent, bool Show)
{
#if defined(HAVE_WX) && HAVE_WX
return new GFXDebuggerPanel((wxWindow *)_hParent);
#else
return NULL;
#endif
return "OpenGL";
}
void GetShaders(std::vector<std::string> &shaders)
@ -231,7 +143,7 @@ void InitBackendInfo()
g_Config.backend_info.bSupportsPixelLighting = true;
}
void DllConfig(void *_hParent)
void VideoBackend::ShowConfig(void *_hParent)
{
#if defined(HAVE_WX) && HAVE_WX
InitBackendInfo();
@ -249,18 +161,15 @@ void DllConfig(void *_hParent)
#endif
}
void Initialize(void *init)
void VideoBackend::Initialize()
{
InitBackendInfo();
frameCount = 0;
SVideoInitialize *_pVideoInitialize = (SVideoInitialize*)init;
// Create a shortcut to _pVideoInitialize that can also update it
g_VideoInitialize = *(_pVideoInitialize);
InitXFBConvTables();
g_Config.Load((std::string(File::GetUserPath(D_CONFIG_IDX)) + "gfx_opengl.ini").c_str());
g_Config.GameIniLoad(globals->game_ini);
g_Config.GameIniLoad(SConfig::GetInstance().m_LocalCoreStartupParameter.m_strGameIni.c_str());
g_Config.UpdateProjectionHack();
#if defined _WIN32
@ -269,25 +178,20 @@ void Initialize(void *init)
#endif
UpdateActiveConfig();
if (!OpenGL_Create(g_VideoInitialize, 640, 480))
if (!OpenGL_Create(640, 480))
{
g_VideoInitialize.pLog("Renderer::Create failed\n", TRUE);
return;
}
_pVideoInitialize->pPeekMessages = g_VideoInitialize.pPeekMessages;
_pVideoInitialize->pUpdateFPSDisplay = g_VideoInitialize.pUpdateFPSDisplay;
// Now the window handle is written
_pVideoInitialize->pWindowHandle = g_VideoInitialize.pWindowHandle;
OSD::AddMessage("Dolphin OpenGL Video Plugin.", 5000);
s_PluginInitialized = true;
return;
}
// This is called after Initialize() from the Core
// Run from the graphics thread
void Video_Prepare()
void VideoBackend::Video_Prepare()
{
OpenGL_MakeCurrent();
//if (!Renderer::Init()) {
@ -296,7 +200,7 @@ void Video_Prepare()
// exit(1);
//}
g_renderer = new OGL::Renderer;
g_renderer = new Renderer;
s_efbAccessRequested = FALSE;
s_FifoShuttingDown = FALSE;
@ -305,31 +209,31 @@ void Video_Prepare()
CommandProcessor::Init();
PixelEngine::Init();
g_texture_cache = new OGL::TextureCache;
g_texture_cache = new TextureCache;
BPInit();
g_vertex_manager = new OGL::VertexManager;
g_vertex_manager = new VertexManager;
Fifo_Init(); // must be done before OpcodeDecoder_Init()
OpcodeDecoder_Init();
OGL::VertexShaderCache::Init();
VertexShaderCache::Init();
VertexShaderManager::Init();
OGL::PixelShaderCache::Init();
PixelShaderCache::Init();
PixelShaderManager::Init();
OGL::PostProcessing::Init();
PostProcessing::Init();
GL_REPORT_ERRORD();
VertexLoaderManager::Init();
OGL::TextureConverter::Init();
TextureConverter::Init();
DLCache::Init();
// Notify the core that the video plugin is ready
g_VideoInitialize.pCoreMessage(WM_USER_CREATE);
Core::Callback_CoreMessage(WM_USER_CREATE);
s_PluginInitialized = true;
INFO_LOG(VIDEO, "Video plugin initialized.");
}
void Shutdown()
void VideoBackend::Shutdown()
{
s_PluginInitialized = false;
@ -354,3 +258,5 @@ void Shutdown()
delete g_renderer;
OpenGL_Shutdown();
}
}

View File

@ -18,9 +18,6 @@
#ifndef _MAIN_H_
#define _MAIN_H_
#include "pluginspecs_video.h"
#include "MainBase.h"
extern SVideoInitialize g_VideoInitialize;
#endif // _MAIN_H_