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Eliminated the plugin interface. Merged DX9/DX11/OGL video plugins into Dolphin. It could still use a lot of cleanup. Lots of things are still named "plugin". Software renderer is temporarily disabled until it gets some namespaces. I only updated vs08/10, Linux/OSX builds are broken.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6996 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -20,6 +20,7 @@
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#include "BPMemLoader.h"
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#include "../../../Core/VideoCommon/Src/TextureDecoder.h"
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#include "HW/Memmap.h"
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#include <cmath>
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@ -121,7 +122,7 @@ void SampleMip(s32 s, s32 t, s32 mip, bool linear, u8 texmap, u8 *sample)
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TexTLUT& texTlut = texUnit.texTlut[subTexmap];
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u32 imageBase = texUnit.texImage3[subTexmap].image_base << 5;
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u8 *imageSrc = g_VideoInitialize.pGetMemoryPointer(imageBase);
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u8 *imageSrc = Memory::GetPointer(imageBase);
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int imageWidth = ti0.width;
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int imageHeight = ti0.height;
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