Eliminated the plugin interface. Merged DX9/DX11/OGL video plugins into Dolphin. It could still use a lot of cleanup. Lots of things are still named "plugin". Software renderer is temporarily disabled until it gets some namespaces. I only updated vs08/10, Linux/OSX builds are broken.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6996 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Jordan Woyak
2011-01-31 01:28:32 +00:00
parent ae7c64ec13
commit fbaf965995
136 changed files with 1537 additions and 3412 deletions

View File

@ -20,6 +20,7 @@
#include "BPMemLoader.h"
#include "../../../Core/VideoCommon/Src/TextureDecoder.h"
#include "HW/Memmap.h"
#include <cmath>
@ -121,7 +122,7 @@ void SampleMip(s32 s, s32 t, s32 mip, bool linear, u8 texmap, u8 *sample)
TexTLUT& texTlut = texUnit.texTlut[subTexmap];
u32 imageBase = texUnit.texImage3[subTexmap].image_base << 5;
u8 *imageSrc = g_VideoInitialize.pGetMemoryPointer(imageBase);
u8 *imageSrc = Memory::GetPointer(imageBase);
int imageWidth = ti0.width;
int imageHeight = ti0.height;