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Include CommonTypes.h instead of Common.h.
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@ -1,4 +1,4 @@
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#include "Common/Common.h"
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#include "Common/CommonTypes.h"
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#include "VideoCommon/BPStructs.h"
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#include "VideoCommon/Debugger.h"
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@ -144,7 +144,8 @@ u32 VertexManager::GetRemainingIndices(int primitive)
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void VertexManager::Flush()
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{
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if (IsFlushed) return;
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if (IsFlushed)
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return;
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// loading a state will invalidate BP, so check for it
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g_video_backend->CheckInvalidState();
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