Merge pull request #439 from degasus/lighting-fix

Lighting cleanup
This commit is contained in:
Tony Wasserka
2014-06-21 12:17:26 +02:00
15 changed files with 157 additions and 196 deletions

View File

@ -1087,8 +1087,9 @@ void Renderer::ApplyState(bool bUseDstAlpha)
SetLogicOpMode();
}
D3D::context->PSSetConstantBuffers(0, 1, &PixelShaderCache::GetConstantBuffer());
D3D::context->VSSetConstantBuffers(0, 1, &VertexShaderCache::GetConstantBuffer());
ID3D11Buffer* const_buffers[2] = {PixelShaderCache::GetConstantBuffer(), VertexShaderCache::GetConstantBuffer()};
D3D::context->PSSetConstantBuffers(0, 1 + g_ActiveConfig.bEnablePixelLighting, const_buffers);
D3D::context->VSSetConstantBuffers(0, 1, const_buffers+1);
D3D::context->PSSetShader(PixelShaderCache::GetActiveShader(), nullptr, 0);
D3D::context->VSSetShader(VertexShaderCache::GetActiveShader(), nullptr, 0);