Merge pull request #8318 from iwubcode/dynamic_input_textures

InputCommon: Dynamic Input Textures
This commit is contained in:
Léo Lam
2020-10-20 02:10:29 +02:00
committed by GitHub
25 changed files with 1134 additions and 20 deletions

View File

@ -112,6 +112,12 @@ void EmulatedController::SetDefaultDevice(ciface::Core::DeviceQualifier devq)
}
}
void EmulatedController::SetDynamicInputTextureManager(
InputCommon::DynamicInputTextureManager* dynamic_input_tex_config_manager)
{
m_dynamic_input_tex_config_manager = dynamic_input_tex_config_manager;
}
void EmulatedController::LoadConfig(IniFile::Section* sec, const std::string& base)
{
std::string defdev = GetDefaultDevice().ToString();
@ -123,6 +129,11 @@ void EmulatedController::LoadConfig(IniFile::Section* sec, const std::string& ba
for (auto& cg : groups)
cg->LoadConfig(sec, defdev, base);
if (base.empty())
{
GenerateTextures(sec);
}
}
void EmulatedController::SaveConfig(IniFile::Section* sec, const std::string& base)
@ -133,6 +144,11 @@ void EmulatedController::SaveConfig(IniFile::Section* sec, const std::string& ba
for (auto& ctrlGroup : groups)
ctrlGroup->SaveConfig(sec, defdev, base);
if (base.empty())
{
GenerateTextures(sec);
}
}
void EmulatedController::LoadDefaults(const ControllerInterface& ciface)
@ -147,4 +163,12 @@ void EmulatedController::LoadDefaults(const ControllerInterface& ciface)
SetDefaultDevice(default_device_string);
}
}
void EmulatedController::GenerateTextures(IniFile::Section* sec)
{
if (m_dynamic_input_tex_config_manager)
{
m_dynamic_input_tex_config_manager->GenerateTextures(sec, GetName());
}
}
} // namespace ControllerEmu

View File

@ -17,6 +17,7 @@
#include "Common/MathUtil.h"
#include "InputCommon/ControlReference/ExpressionParser.h"
#include "InputCommon/ControllerInterface/Device.h"
#include "InputCommon/DynamicInputTextureManager.h"
class ControllerInterface;
@ -182,6 +183,7 @@ public:
const ciface::Core::DeviceQualifier& GetDefaultDevice() const;
void SetDefaultDevice(const std::string& device);
void SetDefaultDevice(ciface::Core::DeviceQualifier devq);
void SetDynamicInputTextureManager(InputCommon::DynamicInputTextureManager*);
void UpdateReferences(const ControllerInterface& devi);
void UpdateSingleControlReference(const ControllerInterface& devi, ControlReference* ref);
@ -224,6 +226,8 @@ protected:
void UpdateReferences(ciface::ExpressionParser::ControlEnvironment& env);
private:
void GenerateTextures(IniFile::Section* sec);
InputCommon::DynamicInputTextureManager* m_dynamic_input_tex_config_manager = nullptr;
ciface::Core::DeviceQualifier m_default_device;
bool m_default_device_is_connected{false};
};