Core Stop and Start: Fixed stop and start again by avoiding FreeLibrary() of the OpenGL plugin, and avoiding a crash in its ShutDown() function. You need to use SETUP_FREE_PLUGIN_ON_BOOT to compile with this option that works on my system. Also, I noticed that I don't need the SETUP_AVOID_CHILD_WINDOW_RENDERING_HANG anymore, I can now delete the g_EmuThread without having it hanging in its waiting function.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2356 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
John Peterson
2009-02-22 04:24:53 +00:00
parent 5057d3b446
commit fc6a7c47d5
10 changed files with 98 additions and 45 deletions

View File

@ -39,7 +39,8 @@
// This may fix a problem with Stop and Start that I described in the comments to revision 2,139
//#define SETUP_FREE_PLUGIN_ON_BOOT
// Use Stop when rendering to a child window
/* This will avoid deleting the g_EmuThread after Stop, that may hang when we are rendering to a child
window, however, I didn't seem to need this any more */
//#define SETUP_AVOID_CHILD_WINDOW_RENDERING_HANG
// Build with playback rerecording options