Core Stop and Start: Fixed stop and start again by avoiding FreeLibrary() of the OpenGL plugin, and avoiding a crash in its ShutDown() function. You need to use SETUP_FREE_PLUGIN_ON_BOOT to compile with this option that works on my system. Also, I noticed that I don't need the SETUP_AVOID_CHILD_WINDOW_RENDERING_HANG anymore, I can now delete the g_EmuThread without having it hanging in its waiting function.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2356 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
John Peterson
2009-02-22 04:24:53 +00:00
parent 5057d3b446
commit fc6a7c47d5
10 changed files with 98 additions and 45 deletions

View File

@ -72,6 +72,7 @@
#include "FileUtil.h"
#include "StringUtil.h"
#include "ConsoleWindow.h"
#include "Setup.h"
// Create the plugin manager class
CPluginManager CPluginManager::m_Instance;
@ -214,6 +215,7 @@ void CPluginManager::ShutdownPlugins()
#endif
}
if (m_dsp)
{
m_dsp->Shutdown();