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Core Stop and Start: Fixed stop and start again by avoiding FreeLibrary() of the OpenGL plugin, and avoiding a crash in its ShutDown() function. You need to use SETUP_FREE_PLUGIN_ON_BOOT to compile with this option that works on my system. Also, I noticed that I don't need the SETUP_AVOID_CHILD_WINDOW_RENDERING_HANG anymore, I can now delete the g_EmuThread without having it hanging in its waiting function.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2356 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -72,6 +72,7 @@
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#include "FileUtil.h"
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#include "StringUtil.h"
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#include "ConsoleWindow.h"
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#include "Setup.h"
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// Create the plugin manager class
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CPluginManager CPluginManager::m_Instance;
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@ -214,6 +215,7 @@ void CPluginManager::ShutdownPlugins()
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#endif
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}
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if (m_dsp)
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{
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m_dsp->Shutdown();
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