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https://github.com/dolphin-emu/dolphin.git
synced 2025-07-23 14:19:46 -06:00
Core Stop and Start: Fixed stop and start again by avoiding FreeLibrary() of the OpenGL plugin, and avoiding a crash in its ShutDown() function. You need to use SETUP_FREE_PLUGIN_ON_BOOT to compile with this option that works on my system. Also, I noticed that I don't need the SETUP_AVOID_CHILD_WINDOW_RENDERING_HANG anymore, I can now delete the g_EmuThread without having it hanging in its waiting function.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2356 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -241,7 +241,7 @@ void Initialize(void *init)
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{
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// Debugging
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#ifdef SHOW_PAD_STATUS
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Console::Open(100);
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Console::Open(110);
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m_hConsole = Console::GetHwnd();
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#endif
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Console::Print("Initialize: %i\n", SDL_WasInit(0));
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@ -483,6 +483,7 @@ void PAD_GetStatus(u8 _numPAD, SPADStatus* _pPADStatus)
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_pPADStatus->button |= PAD_TRIGGER_L;
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_pPADStatus->triggerLeft = TriggerValue;
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}
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// no the digital L button is not pressed, but the analog left trigger is
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else if(TriggerLeft > 0)
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_pPADStatus->triggerLeft = TriggerLeft;
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@ -492,6 +493,7 @@ void PAD_GetStatus(u8 _numPAD, SPADStatus* _pPADStatus)
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_pPADStatus->button |= PAD_TRIGGER_R;
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_pPADStatus->triggerRight = TriggerValue;
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}
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// no the digital R button is not pressed, but the analog right trigger is
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else if(TriggerRight > 0)
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_pPADStatus->triggerRight = TriggerRight;
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@ -561,20 +563,20 @@ void PAD_GetStatus(u8 _numPAD, SPADStatus* _pPADStatus)
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// Show the status of all connected pads
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if ((LastPad == 0 && _numPAD == 0) || _numPAD < LastPad) Console::ClearScreen();
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LastPad = _numPAD;
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Console::ClearScreen();
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Console::Print(
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"Pad | Number:%i Enabled:%i Handle:%i\n"
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"Trigger | StatusLeft:%04x StatusRight:%04x TriggerLeft:%04x TriggerRight:%04x TriggerValue:%i\n"
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"Buttons | Overall:%i X:%i\n"
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"Trigger | StatusL:%04x StatusR:%04x TriggerL:%04x TriggerR:%04x TriggerValue:%i\n"
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"Buttons | Overall:%i A:%i X:%i\n"
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"======================================================\n",
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_numPAD, PadMapping[_numPAD].enabled, PadState[_numPAD].joy,
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PadState[_numPAD].buttons[InputCommon::CTL_L_SHOULDER], PadState[_numPAD].buttons[InputCommon::CTL_R_SHOULDER], PadState[_numPAD].halfpress,
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_pPADStatus->triggerLeft, _pPADStatus->triggerRight, TriggerLeft, TriggerRight, TriggerValue,
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(PadMapping[_numPAD].triggertype ? "CTL_TRIGGER_XINPUT" : "CTL_TRIGGER_SDL"),
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_pPADStatus->triggerLeft, _pPADStatus->triggerRight, TriggerLeft, TriggerRight, TriggerValue,
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_pPADStatus->button, PadState[_numPAD].buttons[InputCommon::CTL_X_BUTTON]
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_pPADStatus->button,
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PadState[_numPAD].buttons[InputCommon::CTL_A_BUTTON],
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PadState[_numPAD].buttons[InputCommon::CTL_X_BUTTON]
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);
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*/
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}
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