dsp_rom: skip bootucode_ax when running from entrypoint

This could cause the first branch of the bootucode procedure, which
takes its parameters from the AX registers, to run during the ROM init
sequence. Since the ROM doesn't set any of the AX registers, the values
aren't meaningful, and can cause bad DMA transfers and crashes.
This commit is contained in:
Michael M
2017-08-10 10:42:53 -07:00
parent f2a9ad0089
commit fcb1eb9d3b
4 changed files with 28 additions and 13 deletions

View File

@ -41,22 +41,26 @@ static bool VerifyRoms()
u32 hash_drom; // dsp_coef.bin
};
static const std::array<DspRomHashes, 5> known_roms = {
{// Official Nintendo ROM
{0x66f334fe, 0xf3b93527},
static const std::array<DspRomHashes, 6> known_roms = {{
// Official Nintendo ROM
{0x66f334fe, 0xf3b93527},
// LM1234 replacement ROM (Zelda UCode only)
{0x9c8f593c, 0x10000001},
// LM1234 replacement ROM (Zelda UCode only)
{0x9c8f593c, 0x10000001},
// delroth's improvement on LM1234 replacement ROM (Zelda and AX only,
// IPL/Card/GBA still broken)
{0xd9907f71, 0xb019c2fb},
// delroth's improvement on LM1234 replacement ROM (Zelda and AX only,
// IPL/Card/GBA still broken)
{0xd9907f71, 0xb019c2fb},
// above with improved resampling coefficients
{0xd9907f71, 0xdb6880c1},
// above with improved resampling coefficients
{0xd9907f71, 0xdb6880c1},
// above with support for GBA ucode
{0x3aa4a793, 0xa4a575f5}}};
// above with support for GBA ucode
{0x3aa4a793, 0xa4a575f5},
// above with fix to skip bootucode_ax when running from ROM entrypoint
{0x128ea7a2, 0xa4a575f5},
}};
u32 hash_irom = HashAdler32((u8*)g_dsp.irom, DSP_IROM_BYTE_SIZE);
u32 hash_drom = HashAdler32((u8*)g_dsp.coef, DSP_COEF_BYTE_SIZE);