Possible fix for projection hacks

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3427 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
donkopunchstania
2009-06-13 17:44:14 +00:00
parent 10442c8faa
commit fcd7fa997b
2 changed files with 9 additions and 7 deletions

View File

@ -261,8 +261,10 @@ void VertexShaderManager::SetConstants(bool proj_hax_1,bool Hack_hack1 ,float Ha
g_fProjectionMatrix[8] = 0.0f;
g_fProjectionMatrix[9] = 0.0f;
g_fProjectionMatrix[10] = (Hack_hack1 ? -(Hack_value1 + xfregs.rawProjection[4]) : xfregs.rawProjection[4]);
g_fProjectionMatrix[11] = (Hack_hack2 ? -(Hack_value2 + xfregs.rawProjection[5]) : xfregs.rawProjection[5]) + (proj_hax_1 ? 0.1f : 0.0f);
//g_fProjectionMatrix[10] = (Hack_hack1 ? -(Hack_value1 + xfregs.rawProjection[4]) : xfregs.rawProjection[4]);
//g_fProjectionMatrix[11] = (Hack_hack2 ? -(Hack_value2 + xfregs.rawProjection[5]) : xfregs.rawProjection[5]) + (proj_hax_1 ? 0.1f : 0.0f);
g_fProjectionMatrix[10] = xfregs.rawProjection[4];
g_fProjectionMatrix[11] = xfregs.rawProjection[5];
g_fProjectionMatrix[12] = 0.0f;
g_fProjectionMatrix[13] = 0.0f;