1. Fixed the dual mode. You should now be able to change between the real and emulated Wiimote at any time, even when the Nunchuck is connected. It also supports third party Wireless Nunchucks that never sends any calibration values. The Nunchuck status should be automatically updated. The Nunchuck stick may get stuck, but that should fix itself if you disconnect and reconnect again. The only important problems seems to be that the real Wiimote fails to answer sometimes so that the Core functions disconnect it.

2. Began looking at how to reconnect the Wiimote after an unwanted HCI disconnect command

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2129 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
John Peterson
2009-02-07 03:16:41 +00:00
parent 1d0e8ddf84
commit fcdd2a8e17
26 changed files with 466 additions and 259 deletions

View File

@ -17,6 +17,21 @@
///////////////////////////////
//////////////////////////////////////////////////////////////////////////////////////////
/* Plugin communication. I place this here rather in Common.h since these messages are only received
at one place, by the CPanel in Frame.cpp. That way I don't have to rebuild if any of this is changed */
// -----------------
enum PLUGIN_COMM
{
// Begin at 10 in case there is already messages with wParam = 0, 1, 2 and so on
OPENGL_WM_USER_STOP = 10,
OPENGL_WM_USER_CREATE,
NJOY_RELOAD, // Reload nJoy if DirectInput has failed
WIIMOTE_RECONNECT // Reconnect the Wiimote if it has disconnected
};
///////////////////////////////
//////////////////////////////////////////////////////////////////////////////////////////
// System specific declarations and definitions
// ------------