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Wiimote:
1. Fixed the dual mode. You should now be able to change between the real and emulated Wiimote at any time, even when the Nunchuck is connected. It also supports third party Wireless Nunchucks that never sends any calibration values. The Nunchuck status should be automatically updated. The Nunchuck stick may get stuck, but that should fix itself if you disconnect and reconnect again. The only important problems seems to be that the real Wiimote fails to answer sometimes so that the Core functions disconnect it. 2. Began looking at how to reconnect the Wiimote after an unwanted HCI disconnect command git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2129 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -17,6 +17,21 @@
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///////////////////////////////
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//////////////////////////////////////////////////////////////////////////////////////////
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/* Plugin communication. I place this here rather in Common.h since these messages are only received
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at one place, by the CPanel in Frame.cpp. That way I don't have to rebuild if any of this is changed */
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// -----------------
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enum PLUGIN_COMM
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{
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// Begin at 10 in case there is already messages with wParam = 0, 1, 2 and so on
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OPENGL_WM_USER_STOP = 10,
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OPENGL_WM_USER_CREATE,
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NJOY_RELOAD, // Reload nJoy if DirectInput has failed
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WIIMOTE_RECONNECT // Reconnect the Wiimote if it has disconnected
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};
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///////////////////////////////
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//////////////////////////////////////////////////////////////////////////////////////////
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// System specific declarations and definitions
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// ------------
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