NetPlay: some code cleanup, added a stop button (sometimes works), host can now change the game after starting a session

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5430 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Jordan Woyak
2010-05-02 23:01:50 +00:00
parent 6c407b5fa0
commit fd1ea33fb2
4 changed files with 286 additions and 125 deletions

View File

@ -71,12 +71,7 @@ NetPlayClient::~NetPlayClient()
}
}
NetPlayServer::Player::Player()
{
memset(pad_map, -1, sizeof(pad_map));
}
NetPlayClient::Player::Player()
NetPlay::Player::Player()
{
memset(pad_map, -1, sizeof(pad_map));
}
@ -88,7 +83,7 @@ NetPlayServer::NetPlayServer(const u16 port, const std::string& name, NetPlayDia
if (m_socket.Listen(port))
{
Player player;
Client player;
player.pid = 0;
player.revision = NETPLAY_DOLPHIN_VER;
player.socket = m_socket;
@ -221,7 +216,8 @@ void NetPlayServer::Entry()
if (0 == OnData(rpac, ready_socket))
break;
case sf::Socket::Disconnected :
//case sf::Socket::Disconnected :
default :
m_crit.other.Enter();
OnDisconnect(ready_socket);
m_crit.other.Leave();
@ -233,7 +229,7 @@ void NetPlayServer::Entry()
// close listening socket and client sockets
{
std::map<sf::SocketTCP, Player>::reverse_iterator
std::map<sf::SocketTCP, Client>::reverse_iterator
i = m_players.rbegin(),
e = m_players.rend();
for ( ; i!=e; ++i)
@ -263,14 +259,14 @@ unsigned int NetPlayServer::OnConnect(sf::SocketTCP& socket)
if (m_players.size() >= 255)
return CON_ERR_SERVER_FULL;
Player player;
Client player;
player.socket = socket;
rpac >> player.revision;
rpac >> player.name;
// give new client first available id
player.pid = 0;
std::map<sf::SocketTCP, Player>::const_iterator
std::map<sf::SocketTCP, Client>::const_iterator
i,
e = m_players.end();
for (PlayerId p = 1; 0 == player.pid; ++p)
@ -297,7 +293,7 @@ unsigned int NetPlayServer::OnConnect(sf::SocketTCP& socket)
for (i = m_players.begin(); i!=e; ++i)
{
if (i->second.pad_map[m] >= 0)
is_mapped[i->second.pad_map[m]] = true;
is_mapped[(unsigned)i->second.pad_map[m]] = true;
}
}
@ -386,12 +382,13 @@ unsigned int NetPlayServer::OnDisconnect(sf::SocketTCP& socket)
m_players.erase(m_players.find(socket));
m_crit.players.Leave();
UpdateGUI();
// alert other players of disconnect
m_crit.send.Enter();
SendToClients(spac);
m_crit.send.Leave();
UpdateGUI();
return 0;
}
@ -404,9 +401,19 @@ void NetPlay::UpdateGUI()
}
}
void NetPlay::AppendChatGUI(const std::string& msg)
{
if (m_dialog)
{
m_dialog->chat_msgs.Push(msg);
// silly
UpdateGUI();
}
}
void NetPlayServer::SendToClients(sf::Packet& packet, const PlayerId skip_pid)
{
std::map<sf::SocketTCP, Player>::iterator
std::map<sf::SocketTCP, Client>::iterator
i = m_players.begin(),
e = m_players.end();
for ( ; i!=e; ++i)
@ -444,21 +451,19 @@ unsigned int NetPlayServer::OnData(sf::Packet& packet, sf::SocketTCP& socket)
std::ostringstream ss;
ss << player.name << '[' << (char)(player.pid+'0') << "]: " << msg;
m_dialog->chat_msgs.Push(ss.str());
UpdateGUI();
AppendChatGUI(ss.str());
}
break;
case NP_MSG_PAD_DATA :
{
PadMapping map;
PadMapping map = 0;
NetPad np;
packet >> map >> np.nHi >> np.nLo;
// check if client's pad indeed maps in game
if (map >= 0 && map < 4)
map = player.pad_map[map];
map = player.pad_map[(unsigned)map];
else
map = -1;
@ -469,7 +474,7 @@ unsigned int NetPlayServer::OnData(sf::Packet& packet, sf::SocketTCP& socket)
// add to pad buffer
m_crit.buffer.Enter();
m_pad_buffer[map].push(np);
m_pad_buffer[(unsigned)map].push(np);
m_crit.buffer.Leave();
// relay to clients
@ -543,8 +548,7 @@ unsigned int NetPlayClient::OnData(sf::Packet& packet)
std::ostringstream ss;
ss << player.name << '[' << (char)(pid+'0') << "]: " << msg;
m_dialog->chat_msgs.Push(ss.str());
UpdateGUI();
AppendChatGUI(ss.str());
}
break;
@ -566,13 +570,14 @@ unsigned int NetPlayClient::OnData(sf::Packet& packet)
case NP_MSG_PAD_DATA :
{
PadMapping map;
PadMapping map = 0;
NetPad np;
packet >> map >> np.nHi >> np.nLo;
// trusting server for good map value (>=0 && <4)
// add to pad buffer
m_crit.buffer.Enter();
m_pad_buffer[map].push(np);
m_pad_buffer[(unsigned)map].push(np);
m_crit.buffer.Leave();
}
break;
@ -584,7 +589,8 @@ unsigned int NetPlayClient::OnData(sf::Packet& packet)
m_crit.other.Leave();
// update gui
wxCommandEvent evt(wxEVT_THREAD, 45);
wxCommandEvent evt(wxEVT_THREAD, NP_GUI_EVT_CHANGE_GAME);
// TODO: using a wxString in AddPendingEvent from another thread is unsafe i guess?
evt.SetString(wxString(m_selected_game.c_str(), *wxConvCurrent));
m_dialog->GetEventHandler()->AddPendingEvent(evt);
}
@ -592,8 +598,14 @@ unsigned int NetPlayClient::OnData(sf::Packet& packet)
case NP_MSG_START_GAME :
{
// kinda silly
wxCommandEvent evt(wxEVT_THREAD, 46);
wxCommandEvent evt(wxEVT_THREAD, NP_GUI_EVT_START_GAME);
m_dialog->GetEventHandler()->AddPendingEvent(evt);
}
break;
case NP_MSG_STOP_GAME :
{
wxCommandEvent evt(wxEVT_THREAD, NP_GUI_EVT_STOP_GAME);
m_dialog->GetEventHandler()->AddPendingEvent(evt);
}
break;
@ -620,7 +632,8 @@ void NetPlayClient::Entry()
OnData(rpac);
break;
case sf::Socket::Disconnected :
//case sf::Socket::Disconnected :
default :
PanicAlert("Lost connection to server! If the game is running, it will likely hang!");
m_do_loop = false;
break;
@ -633,13 +646,12 @@ void NetPlayClient::Entry()
return;
}
template <typename P>
static inline std::string PlayerToString(const P& p)
std::string NetPlay::Player::ToString() const
{
std::ostringstream ss;
ss << p.name << '[' << (char)(p.pid+'0') << "] : " << p.revision << " |";
ss << name << '[' << (char)(pid+'0') << "] : " << revision << " |";
for (unsigned int i=0; i<4; ++i)
ss << (p.pad_map[i]>=0 ? (char)(p.pad_map[i]+'1') : '-');
ss << (pad_map[i]>=0 ? (char)(pad_map[i]+'1') : '-');
ss << '|';
return ss.str();
}
@ -654,7 +666,7 @@ void NetPlayClient::GetPlayerList(std::string &list)
i = m_players.begin(),
e = m_players.end();
for ( ; i!=e; ++i)
ss << PlayerToString(i->second) << '\n';
ss << i->second.ToString() << '\n';
list = ss.str();
@ -667,11 +679,11 @@ void NetPlayServer::GetPlayerList(std::string &list)
std::ostringstream ss;
std::map<sf::SocketTCP, Player>::const_iterator
std::map<sf::SocketTCP, Client>::const_iterator
i = m_players.begin(),
e = m_players.end();
for ( ; i!=e; ++i)
ss << PlayerToString(i->second) << '\n';
ss << i->second.ToString() << '\n';
list = ss.str();
@ -739,7 +751,7 @@ bool NetPlayServer::GetNetPads(const u8 pad_nb, const SPADStatus* const pad_stat
// add to buffer
m_crit.buffer.Enter();
m_pad_buffer[in_game_num].push(np);
m_pad_buffer[(unsigned)in_game_num].push(np);
m_crit.buffer.Leave();
// send to clients
@ -752,7 +764,38 @@ bool NetPlayServer::GetNetPads(const u8 pad_nb, const SPADStatus* const pad_stat
SendToClients(spac);
m_crit.send.Leave();
}
m_crit.players.Leave();
// get pad from pad buffer and send to game
GetBufferedPad(pad_nb, netvalues);
return true;
}
bool NetPlayServer::ChangeGame(const std::string &game)
{
m_crit.other.Enter();
m_selected_game = game;
// send changed game to clients
sf::Packet spac;
spac << (MessageId)NP_MSG_CHANGE_GAME;
spac << game;
m_crit.players.Enter();
m_crit.send.Enter();
SendToClients(spac);
m_crit.send.Leave();
m_crit.players.Leave();
m_crit.other.Leave();
return true;
}
void NetPlay::GetBufferedPad(const u8 pad_nb, NetPad* const netvalues)
{
// get padstate from buffer and send to game
m_crit.buffer.Enter();
while (0 == m_pad_buffer[pad_nb].size())
@ -765,18 +808,6 @@ bool NetPlayServer::GetNetPads(const u8 pad_nb, const SPADStatus* const pad_stat
*netvalues = m_pad_buffer[pad_nb].front();
m_pad_buffer[pad_nb].pop();
m_crit.buffer.Leave();
m_crit.players.Leave();
return true;
}
bool NetPlayServer::SetSelectedGame(const std::string &game)
{
// warning removal
game.size();
return true;
}
bool NetPlayClient::GetNetPads(const u8 pad_nb, const SPADStatus* const pad_status, NetPad* const netvalues)
@ -793,7 +824,7 @@ bool NetPlayClient::GetNetPads(const u8 pad_nb, const SPADStatus* const pad_stat
// add to buffer
m_crit.buffer.Enter();
m_pad_buffer[in_game_num].push(np);
m_pad_buffer[(unsigned)in_game_num].push(np);
m_crit.buffer.Leave();
// send to server
@ -807,32 +838,43 @@ bool NetPlayClient::GetNetPads(const u8 pad_nb, const SPADStatus* const pad_stat
m_crit.send.Leave();
}
// get padstate from buffer and send to game
m_crit.buffer.Enter();
while (0 == m_pad_buffer[pad_nb].size())
{
m_crit.buffer.Leave();
// wait for receiving thread to push some data
Common::SleepCurrentThread(1);
m_crit.buffer.Enter();
}
*netvalues = m_pad_buffer[pad_nb].front();
m_pad_buffer[pad_nb].pop();
m_crit.buffer.Leave();
m_crit.players.Leave();
// get pad from pad buffer and send to game
GetBufferedPad(pad_nb, netvalues);
return true;
}
bool NetPlayClient::SetSelectedGame(const std::string &game)
bool NetPlayClient::ChangeGame(const std::string &game)
{
// warning removal
game.size();
// idk, nothing is needed here
return true;
}
bool NetPlayServer::StartGame(const std::string &path)
{
if (false == NetPlay::StartGame(path))
return false;
// tell clients to start game
sf::Packet spac;
spac << (MessageId)NP_MSG_START_GAME;
m_crit.players.Enter();
m_crit.send.Enter();
SendToClients(spac);
m_crit.send.Leave();
m_crit.players.Leave();
return true;
}
bool NetPlay::StartGame(const std::string &path)
{
m_crit.other.Enter();
@ -842,25 +884,26 @@ bool NetPlayServer::StartGame(const std::string &path)
return false;
}
AppendChatGUI(" -- STARTING GAME -- ");
m_is_running = true;
::NetClass_ptr = this;
// temporary / testing
m_crit.buffer.Enter();
// testing
NetPad np;
for (unsigned int i=0; i<TEMP_FIXED_BUFFER; ++i)
for (unsigned int p=0; p<4; ++p)
for (unsigned int p=0; p<4; ++p)
{
// no clear method ?
while (m_pad_buffer[p].size())
m_pad_buffer[p].pop();
// temporary
for (unsigned int i=0; i<TEMP_FIXED_BUFFER; ++i)
m_pad_buffer[p].push(np);
}
m_crit.buffer.Leave();
// tell clients to start game
sf::Packet spac;
spac << (MessageId)NP_MSG_START_GAME;
m_crit.send.Enter();
SendToClients(spac);
m_crit.send.Leave();
// boot game
::main_frame->BootGame(path);
//BootManager::BootCore(path);
@ -870,30 +913,47 @@ bool NetPlayServer::StartGame(const std::string &path)
return true;
}
bool NetPlayClient::StartGame(const std::string &path)
bool NetPlay::StopGame()
{
m_crit.other.Enter();
m_is_running = true;
::NetClass_ptr = this;
if (false == m_is_running)
{
PanicAlert("Game isn't running!");
return false;
}
m_crit.buffer.Enter();
// testing
NetPad np;
for (unsigned int i=0; i<TEMP_FIXED_BUFFER; ++i)
for (unsigned int p=0; p<4; ++p)
m_pad_buffer[p].push(np);
m_crit.buffer.Leave();
AppendChatGUI(" -- STOPPING GAME -- ");
// boot game
::main_frame->BootGame(path);
//BootManager::BootCore(path);
// stop game
::main_frame->DoStop();
m_is_running = false;
::NetClass_ptr = false;
m_crit.other.Leave();
return true;
}
bool NetPlayServer::StopGame()
{
if (false == NetPlay::StopGame())
return false;
// tell clients to stop game
sf::Packet spac;
spac << (MessageId)NP_MSG_STOP_GAME;
m_crit.players.Enter();
m_crit.send.Enter();
SendToClients(spac);
m_crit.send.Leave();
m_crit.players.Leave();
return true;
}
// Actual Core function which is called on every frame
int CSIDevice_GCController::GetNetInput(u8 numPAD, SPADStatus PadStatus, u32 *PADStatus)
{