From fd285f63485bf3cc2fc88f7ea12710863eece9ab Mon Sep 17 00:00:00 2001 From: LillyJadeKatrin Date: Thu, 29 May 2025 16:30:54 -0400 Subject: [PATCH] AchievementManager - Minor cleanup Deleting the unused m_game_data and m_is_game_loaded fields. --- Source/Core/Core/AchievementManager.cpp | 9 --------- Source/Core/Core/AchievementManager.h | 4 ---- 2 files changed, 13 deletions(-) diff --git a/Source/Core/Core/AchievementManager.cpp b/Source/Core/Core/AchievementManager.cpp index f7428c3a3c..baf8fa9ae9 100644 --- a/Source/Core/Core/AchievementManager.cpp +++ b/Source/Core/Core/AchievementManager.cpp @@ -598,11 +598,6 @@ rc_client_t* AchievementManager::GetClient() return m_client; } -rc_api_fetch_game_data_response_t* AchievementManager::GetGameData() -{ - return &m_game_data; -} - const AchievementManager::Badge& AchievementManager::GetGameBadge() const { return m_game_badge.data.empty() ? m_default_game_badge : m_game_badge; @@ -736,12 +731,8 @@ void AchievementManager::CloseGame() if (Config::Get(Config::RA_DISCORD_PRESENCE_ENABLED)) Discord::UpdateDiscordPresence(); if (rc_client_get_game_info(m_client)) - { - rc_api_destroy_fetch_game_data_response(&m_game_data); rc_client_unload_game(m_client); - } INFO_LOG_FMT(ACHIEVEMENTS, "Game closed."); - m_game_data = {}; } m_update_callback(UpdatedItems{.all = true}); diff --git a/Source/Core/Core/AchievementManager.h b/Source/Core/Core/AchievementManager.h index 90f406772c..70e5dfd62a 100644 --- a/Source/Core/Core/AchievementManager.h +++ b/Source/Core/Core/AchievementManager.h @@ -160,7 +160,6 @@ public: const Badge& GetPlayerBadge() const; std::string_view GetGameDisplayName() const; rc_client_t* GetClient(); - rc_api_fetch_game_data_response_t* GetGameData(); const Badge& GetGameBadge() const; const Badge& GetAchievementBadge(AchievementId id, bool locked) const; const LeaderboardStatus* GetLeaderboardInfo(AchievementId leaderboard_id); @@ -278,9 +277,6 @@ private: std::atomic_bool m_background_execution_allowed = true; Badge m_player_badge; Hash m_game_hash{}; - u32 m_game_id = 0; - rc_api_fetch_game_data_response_t m_game_data{}; - bool m_is_game_loaded = false; Badge m_game_badge; bool m_display_welcome_message = false; std::unordered_map m_unlocked_badges;